Spoiler!
= TEXTURES =
Created dungeon 320 set completely a new, old one was bad - new one is really creepy!
Created dungeon 322 set completely a new, old one was a copy/paste of 424 dungeon
Improved dungeon 319 ceiling colors to better fit rest of the set¨
Added some more Ivy greenery on following main quest location exteriors:
Direnni Tower
Shedungent
Scourg Barrow
Castle Llugwych
Optimized brightness/saturation of buildings interiors textures for better overal game coherency
Created 1 new interior variation for better diversity
Created normal maps for all 20 painting canvas, tweaked painting smoothness
Created doors 056_6-0 and 332_2-0 (not used ingame yet but u can see em in loading screens)
= SPRITES =
Created new HD "skeleton on pike" sprite 206_10-0 (253_76-0) based on real skeleton
Posterized some skulls which looked too photorealistic before
Remade cats so they dont look like monkies when u drink too much whiskey
= NPCS =
All statues added shading so the fit better their dark/bright surroundings
= COMMONERS =
Waifu Upscaled and manually cleaned the distant frames
Manually improved the close front facing frames
Added missing detailed faces to front facing distant frames of commoners 397 + 398
= HUD =
Corrected the dynamic background script so the Werewolf/Wereboar images work correctly in interiors
Improved the torch flames on "dead" "court" and "prison" screens
Added missed Inventory Magic item "electricity" effect
Resized this effect so it fits inventory tiles better (vanila bug)
Added missing Inventory "Buy item" rotating coin sprite
= MOBS =
Created new Ghost/Wraith carcass - pile of ash (In vanilla it was a generic skull & bones pile 306_0-0)
New Nymph face
New City Guard face
Improved Imp face
Improved Giant Bat face
Detected a bug which was causing a 1 of 5 blood splatter animation sprites to be missing
Improved all blood splatter animation sprites
Improved all hit blood splatters on all MOB frames + new non-front facing sprites ( = better infighting)
Fixed 483_11-0 (female thief hit frame) being completely incorect (vanilla bug)
Removed white sprites on Rat, Spriggan
Corrected Tiger attack overbright sprite
Fixed Vampire Female - head being visible thru hood
Fixed Ancient Lich - skull being visible thru green hood
Fixed Female Spellsword - head being visible thru green hood
Fixed Female Spellsword v2 - head be visible thru blue hood
Fixed Female Druid - head being visible thru blue hood
= 1ST PERSON HANDHELD =
Fixed annoying bug on all 1st person handheld items - white lines around items are gone
Created 4 HD shield types so Dream works with Ambidexterity Shield Mod
= TERRAIN MODs =
Created new terrain tile sets so DREAM is compatible with Wilderness mod extended terrains (Thanks Daniel 87!)
Created new terrain tile sets so DREAM is compatible with Splat Terrain texturing mod
= PRESETS =
Updated all presets so it works with latest mod versions
Created a DREAM preset for Convenient clock
= NPC PORTRAITS =
Normalized some portraits brightness
Cleaned NPC portraits of excessive god rays effect
100s of NPC portraits further polished and corrected (Thanks Izendel!)
= PAPERDOLL =
47 new HD portraits for player characters
Portrait Artists:
= RedHookGhost (38 faces) =
(2x Nord Male)
FACE02I0.CIF_8-0
FACE02I0.CIF_9-0
(9x High Elf Male)
FACE04I0.CIF_0-0
FACE04I0.CIF_1-0
FACE04I0.CIF_2-0
FACE04I0.CIF_3-0
FACE04I0.CIF_4-0
FACE04I0.CIF_5-0
FACE04I0.CIF_6-0
FACE04I0.CIF_7-0
FACE04I0.CIF_9-0
(10x Wood Elf male)
Whole set FACE05I0.CIF_x-x
(7x Khajiit Male)
FACE06I0.CIF_3-0
FACE06I0.CIF_4-0
FACE06I0.CIF_5-0
FACE06I0.CIF_6-0
FACE06I0.CIF_7-0
FACE06I0.CIF_8-0
FACE06I0.CIF_9-0
(10x Whole Vampire set)
2 variants
= Blazer Steppo (6 faces) =
(3x Nord Male)
FACE02I0.CIF_1-0
FACE02I0.CIF_6-0
FACE02I0.CIF_7-0
(2x Khajiit Male)
FACE06I0.CIF_1-0
FACE06I0.CIF_2-0
(1x Khajiit Female)
FACE16I0.CIF_9-0
= Merlkir (3 faces) =
(2x Nord Male)
FACE02I0.CIF_0-0
FACE02I0.CIF_4-0
(1x High Elf Male)
FACE04I0.CIF_8-0
= DFU GENERAL =
Supporting the translations projects
Small support towards the Wilderness project
Reporting bugs
Created dungeon 320 set completely a new, old one was bad - new one is really creepy!
Created dungeon 322 set completely a new, old one was a copy/paste of 424 dungeon
Improved dungeon 319 ceiling colors to better fit rest of the set¨
Added some more Ivy greenery on following main quest location exteriors:
Direnni Tower
Shedungent
Scourg Barrow
Castle Llugwych
Optimized brightness/saturation of buildings interiors textures for better overal game coherency
Created 1 new interior variation for better diversity
Created normal maps for all 20 painting canvas, tweaked painting smoothness
Created doors 056_6-0 and 332_2-0 (not used ingame yet but u can see em in loading screens)
= SPRITES =
Created new HD "skeleton on pike" sprite 206_10-0 (253_76-0) based on real skeleton
Posterized some skulls which looked too photorealistic before
Remade cats so they dont look like monkies when u drink too much whiskey
= NPCS =
All statues added shading so the fit better their dark/bright surroundings
= COMMONERS =
Waifu Upscaled and manually cleaned the distant frames
Manually improved the close front facing frames
Added missing detailed faces to front facing distant frames of commoners 397 + 398
= HUD =
Corrected the dynamic background script so the Werewolf/Wereboar images work correctly in interiors
Improved the torch flames on "dead" "court" and "prison" screens
Added missed Inventory Magic item "electricity" effect
Resized this effect so it fits inventory tiles better (vanila bug)
Added missing Inventory "Buy item" rotating coin sprite
= MOBS =
Created new Ghost/Wraith carcass - pile of ash (In vanilla it was a generic skull & bones pile 306_0-0)
New Nymph face
New City Guard face
Improved Imp face
Improved Giant Bat face
Detected a bug which was causing a 1 of 5 blood splatter animation sprites to be missing
Improved all blood splatter animation sprites
Improved all hit blood splatters on all MOB frames + new non-front facing sprites ( = better infighting)
Fixed 483_11-0 (female thief hit frame) being completely incorect (vanilla bug)
Removed white sprites on Rat, Spriggan
Corrected Tiger attack overbright sprite
Fixed Vampire Female - head being visible thru hood
Fixed Ancient Lich - skull being visible thru green hood
Fixed Female Spellsword - head being visible thru green hood
Fixed Female Spellsword v2 - head be visible thru blue hood
Fixed Female Druid - head being visible thru blue hood
= 1ST PERSON HANDHELD =
Fixed annoying bug on all 1st person handheld items - white lines around items are gone
Created 4 HD shield types so Dream works with Ambidexterity Shield Mod
= TERRAIN MODs =
Created new terrain tile sets so DREAM is compatible with Wilderness mod extended terrains (Thanks Daniel 87!)
Created new terrain tile sets so DREAM is compatible with Splat Terrain texturing mod
= PRESETS =
Updated all presets so it works with latest mod versions
Created a DREAM preset for Convenient clock
= NPC PORTRAITS =
Normalized some portraits brightness
Cleaned NPC portraits of excessive god rays effect
100s of NPC portraits further polished and corrected (Thanks Izendel!)
= PAPERDOLL =
47 new HD portraits for player characters
Portrait Artists:
= RedHookGhost (38 faces) =
(2x Nord Male)
FACE02I0.CIF_8-0
FACE02I0.CIF_9-0
(9x High Elf Male)
FACE04I0.CIF_0-0
FACE04I0.CIF_1-0
FACE04I0.CIF_2-0
FACE04I0.CIF_3-0
FACE04I0.CIF_4-0
FACE04I0.CIF_5-0
FACE04I0.CIF_6-0
FACE04I0.CIF_7-0
FACE04I0.CIF_9-0
(10x Wood Elf male)
Whole set FACE05I0.CIF_x-x
(7x Khajiit Male)
FACE06I0.CIF_3-0
FACE06I0.CIF_4-0
FACE06I0.CIF_5-0
FACE06I0.CIF_6-0
FACE06I0.CIF_7-0
FACE06I0.CIF_8-0
FACE06I0.CIF_9-0
(10x Whole Vampire set)
2 variants
= Blazer Steppo (6 faces) =
(3x Nord Male)
FACE02I0.CIF_1-0
FACE02I0.CIF_6-0
FACE02I0.CIF_7-0
(2x Khajiit Male)
FACE06I0.CIF_1-0
FACE06I0.CIF_2-0
(1x Khajiit Female)
FACE16I0.CIF_9-0
= Merlkir (3 faces) =
(2x Nord Male)
FACE02I0.CIF_0-0
FACE02I0.CIF_4-0
(1x High Elf Male)
FACE04I0.CIF_8-0
= DFU GENERAL =
Supporting the translations projects
Small support towards the Wilderness project
Reporting bugs