yo you're a god for putting out all this work for nothing first of all.
Thank you. I do it because I love this game, and it was one of my first FPS RPG's from my childhood in the early 90's. It set my expectations for RPG's ever since. That being said, I do have a job, wife, and active life; any donations to my patron are greatly appreciate and can help ensure I can continue creating free work for peeps like you.
Enjoy the free work I'm doing? https://www.patreon.com/l3lessed
second of all mod's broken for me, shield module wasn't showing shield animations and now this does manage to equip 1h weapons in both hands but the second doesn't show up and attacking with even 1 results in a weird ass double layered attack which looks like it's pressing both primary attack and offhand attack at the same time. i've tried messing with keybinds and putting them on actual keys but it persists. using a 2009 macbook pro stuck on yosemite which i hope doesn't mean i'm just boned
![Smile :)](./images/smilies/icon_e_smile.gif)
First, are you updated to DFU 11.4? If not, do that before anything.
Next, disable left handed setting if enabled to be safe. If there are other issues, this could be causing the left and right hands to overlap by not flipping this properly.
For the double attack, ensure you are using proper unity keycode property value for your offhand/block key, including capitalization. Go to this page and copy and paste the propery name for the key/button you want to use:
https://docs.unity3d.com/ScriptReference/KeyCode.html
For the shield not showing, this sounds like it might be a conflict of some type or missing shield textures. Did you install all the proper texture files in the streamingasset/texture folder in the daggerfall folder? If the mod tries to load missing textures, it will crash and bug the f out.
If all textures are installed correctly, do you have any mods or custom code/software installed to your daggerfall? If so, try disabling them and see if it works.
Third, if neither of those work, go into your user/appdata/locallow/unity directory, open the daggerfall log, and copy paste it here, especially any errors relating to this mod.
I'm not a mac user at all, so I can't really comment on if this is mac related or not. I don't know why it would be though.
oh also I think either physical weapons or classic animations was glitching my movement speed since the dummy characters i made to test it out would have their movement speed super slowed permanently as soon as they made an attack.
This is meant to be. As part of the weapon properties feature, you will be able to change what your movement speed is when walking with unsheathed weapon and attacking. As of now, I defaulted them in the code to a hard float, but the next release will tie them to the weapon properties text file, so you can customize if your slowed down by unsheathing and attacking, and how much for each weapon.