Mastery ideas
- Shapur
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Mastery ideas
If anyone has any ideas, what ability could be unlocked after mastering a skill (getting it to 100), write them please here:
https://docs.google.com/spreadsheets/d/ ... edit#gid=0
https://docs.google.com/spreadsheets/d/ ... edit#gid=0
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Re: Mastery ideas
Some good ideas.
Backstabbing is backwards imo. It should be a chance to paralyze then instadeath
Backstabbing is backwards imo. It should be a chance to paralyze then instadeath
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Re: Mastery ideas
Let me know if this is going to affect combat at all, as it will probably conflict with ambidexterity module! The specific scripts I change heavily are FPSWeapon.cs and WeaponManager.cs.
My Daggerfall Mod Github: l3lessed DFU Mod Github
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.
- Shapur
- Posts: 154
- Joined: Wed Apr 21, 2021 5:11 pm
- Location: Czech Republic
- Contact:
Re: Mastery ideas
I don't plan to implement it, so I have no idea. This topic came up on the Lysandus' Tomb discord server and I decide to organize the brainstorming to into a spreadsheet, but thanks for your feedback.
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Re: Mastery ideas
Mastery could be useful instead, be something to level up on after maxing out a skill that continues to benefit like a level but possibly smaller dosage but have unlimited mastery? can you imagine having good reduction of spell cost on destruction for example? better spell magnitude? or anything else that can go with other mods when we make better spells?
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Re: Mastery ideas
I don't like the idea of mastery, where you cannot get any better at something. I like how classic Daggerfall from uesp.net lets you raise all skills and attributes past 100 if you train them long enough. When I first played Unity a couple years ago I thought it was a bug where only one skill reached 100 and the rest could only go to 95. Is there a mod that allows all skills, attributes and level to go past 100? Basically no cap, even going past 1000.
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Re: Mastery ideas
There is a leveladjuster mod out on nexus that can increase it up to 200, that's usually about it as we don't got too many mods available.
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Re: Mastery ideas
Couldn't someone just copy the code from classic Daggerfall that removes caps on everything? I'm playing classic Daggerfall right now and my jumping skill is at 350 at level 49.darkedone02 wrote: ↑Mon Aug 09, 2021 3:46 pm There is a leveladjuster mod out on nexus that can increase it up to 200, that's usually about it as we don't got too many mods available.
I would love to play Unity but I prefer playing vanilla for that very reason. Despite all the awesomeness that Unity brings, putting those caps on leveling ruins it for me.
- Jay_H
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Re: Mastery ideas
The ability to exceed skill 100 in classic came from mods, so anything similar in Unity would be from mods as well If Levelup Adjuster and 200 skill isn't enough, then there isn't any other option yet.
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Re: Mastery ideas
Correction, it's attributes you can level up beyond 100 with levelup adjuster, but skills are capped to 100 but you can enchant your gear to add in more points.