Daggerfall Unity instantly crashes after I direct it to my Daggerfall files

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YourBoiCthulhu
Posts: 5
Joined: Tue Aug 24, 2021 3:01 am

Daggerfall Unity instantly crashes after I direct it to my Daggerfall files

Post by YourBoiCthulhu »

Heyo, it's YourBoiCthulhu from Reddit. I was asking about the issue I had where DF Unity kept crashing on me. I will provide my player log below.

(apologies for having to copy paste this, I couldn't attach the player log file for some reason)

Code: Select all

Mono path[0] = 'C:/Daggerfall Unity/DaggerfallUnity_Data/Managed'
Mono config path = 'C:/Daggerfall Unity/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.28f1 (1381962e9d08)
[Subsystems] Discovering subsystems at path C:/Daggerfall Unity/DaggerfallUnity_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4)
    Vendor:   
    VRAM:     5992 MB
    Driver:   27.21.14.6230
Begin MonoManager ReloadAssembly
- Completed reload, in  0.087 seconds
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.583800 ms
DFTFU 1.9.0: Using 'settings.ini' at path 'C:/Users/raven/AppData/LocalLow/Daggerfall Workshop/Daggerfall Unity\settings.ini' 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: Found valid arena2 path at 'C:\Daggerfall\arena2'. 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: PersistentDataPath | C:/Users/raven/AppData/LocalLow/Daggerfall Workshop/Daggerfall Unity 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: MyDaggerfallPath | C:\Daggerfall 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: MyDaggerfallUnitySavePath |  
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: MyDaggerfallUnityScreenshotsPath |  
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: ResolutionWidth | 1280 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: ResolutionHeight | 720 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: RetroRenderingMode | 0 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: PostProcessingInRetroMode | 0 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: UseMipMapsInRetroMode | False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: PalettizationLUTShift | 1 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: VSync | True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: TargetFrameRate | 0 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: Fullscreen | False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: ExclusiveFullscreen | False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: FieldOfView | 65 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: ShadowResolutionMode | 0 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: MainFilterMode | 0 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: QualityLevel | 5 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: DungeonLightShadows | False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: InteriorLightShadows | True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: ExteriorLightShadows | True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: MobileNPCShadows | False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: GeneralBillboardShadows | False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: DungeonShadowDistance | 20 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: InteriorShadowDistance | 30 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: ExteriorShadowDistance | 90 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: EnableTextureArrays | True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: RandomDungeonTextures | 0 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: CursorWidth | 0 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: CursorHeight | 0 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: SoundFont |  
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: AlternateMusic | False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: PlayerNudity | False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: ShowOptionsAtStart | True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: GUIFilterMode | 0 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: VideoFilterMode | 1 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: Crosshair | True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: InteractionModeIcon | classic 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: SwapHealthAndFatigueColors | False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: DimAlphaStrength | 0.5 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: FreeScaling | False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: EnableToolTips | True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: ToolTipDelayInSeconds | 0 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: ToolTipBackgroundColor | RGBA(64, 64, 64, 210) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: ToolTipTextColor | RGBA(230, 230, 200, 255) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: ShopQualityPresentation | 0 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: ShopQualityHUDDelay | 4 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: ShowQuestJournalClocksAsCountdown | False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: EnableInventoryInfoPanel | True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: EnableEnhancedItemLists | False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: EnableModernConversationStyleInTalkWindow | False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: IconsPositioningScheme | Classic 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: HelmAndShieldMaterialDisplay | 0 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: AccelerateUICopyTexture | False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: EnableVitalsIndicators | True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: SDFFontRendering | True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: EnableGeographicBackgrounds | False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: EnableArrowCounter | True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: DungeonExitWagonPrompt | True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: TravelMapLocationsOutline | False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: IllegalRestWarning | True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: LargeHUD | False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: LargeHUDDocked | True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: LargeHUDUndockedScale | 0.75 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: LargeHUDUndockedAlignment | 0 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: LargeHUDUndockedOffsetWeapon | False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: LargeHUDOffsetHorse | True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: CanDropQuestItems | False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: RunInBackground | True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: EnableQuestDebugger | False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: QuestRumorWeight | 50 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: EnableSpellLighting | True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: EnableSpellShadows | True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: InvertMouseVertical | False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: MouseLookSmoothing | True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: MouseLookSensitivity | 1 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: JoystickLookSensitivity | 1 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: JoystickCursorSensitivity | 1 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: JoystickMovementThreshold | 0.9 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: JoystickDeadzone | 0.001 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: EnableController | True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: HeadBobbing | True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: Handedness | 0 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: WeaponAttackThreshold | 0.03 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: MovementAcceleration | False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: ToggleSneak | False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: ClickToAttack | False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: CameraRecoilStrength | 3 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: MusicVolume | 1 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: SoundVolume | 1 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: InstantRepairs | False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: AllowMagicRepairs | False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: BowDrawback | False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: AutomapNumberOfDungeons | 5 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: AutomapDisableMicroMap | False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: AutomapRememberSliceLevel | False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: AutomapAlwaysMaxOutSliceLevel | False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: ExteriorMapDefaultZoomLevel | 8 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: ExteriorMapResetZoomLevelOnNewLocation | True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: AutomapTempleColor | RGBA(69, 125, 195, 255) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: AutomapShopColor | RGBA(190, 85, 24, 255) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: AutomapTavernColor | RGBA(85, 117, 48, 255) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: AutomapHouseColor | RGBA(69, 60, 40, 255) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: StartCellX | 109 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: StartCellY | 158 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: StartInDungeon | True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: TerrainDistance | 3 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: TerrainHeightmapPixelError | 5 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: SmallerDungeons | False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: AssetCacheThreshold | 25 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: LypyL_GameConsole | True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: LypyL_ModSystem | True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: AssetInjection | True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: CompressModdedTextures | True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: NearDeathWarning | True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: AlternateRandomEnemySelection | False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: AdvancedClimbing | True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: DungeonAmbientLightScale | 1 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: NightAmbientLightScale | 1 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: PlayerTorchLightScale | 1 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: PlayerTorchFromItems | False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: CombatVoices | True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: EnemyInfighting | True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: EnhancedCombatAI | True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: GuildQuestListBox | False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: BowLeftHandWithSwitching | False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DFTFU 1.9.0: LoiterLimitInHours | 3 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Crash!!!
SymInit: Symbol-SearchPath: '.;C:\Daggerfall Unity;C:\Daggerfall Unity;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'raven'
OS-Version: 10.0.0
C:\Daggerfall Unity\DaggerfallUnity.exe:DaggerfallUnity.exe (00007FF6911F0000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.28.33174
C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFA09430000), size: 2052096 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1110
C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFA09000000), size: 774144 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151
C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFA07190000), size: 2920448 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151
C:\Daggerfall Unity\UnityPlayer.dll:UnityPlayer.dll (00007FF992600000), size: 26959872 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.28.33174
C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFA07490000), size: 1703936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151
C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFA07460000), size: 139264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151
C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFA09240000), size: 172032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746
C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFA07080000), size: 1093632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1110
C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFA06D20000), size: 643072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.789
C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFA06F50000), size: 1048576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.789
C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FFA07640000), size: 1220608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746
C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FFA07AC0000), size: 1220608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081
C:\WINDOWS\System32\combase.dll:combase.dll (00007FFA08550000), size: 3493888 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081
C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFA07770000), size: 348160 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023
C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FFA079B0000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.19041.546
C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FFA00E20000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546
C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFA08990000), size: 4661248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151
C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFA06E50000), size: 319488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151
C:\WINDOWS\System32\bcrypt.dll:bcrypt.dll (00007FFA07050000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023
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========== OUTPUTTING STACK TRACE ==================

0x00007FF9976CD0F6 (mono-2.0-bdwgc) mono_string_new
0x00007FF997702569 (mono-2.0-bdwgc) mono_verify_corlib
0x000001F5A194EEC8 (Mono JIT Code) (wrapper managed-to-native) System.Environment:get_UserName ()
0x000001F5A194E1AB (Mono JIT Code) DaggerfallWorkshop.GenerateDiagLog:GetSystemAndCultureInfo (System.Text.StringBuilder)
0x000001F5A194318B (Mono JIT Code) DaggerfallWorkshop.GenerateDiagLog:PrintInfo (string)
0x000001F5A18DB20B (Mono JIT Code) DaggerfallWorkshop.DaggerfallUnity:SetupArena2Path ()
0x000001F5A18DAD93 (Mono JIT Code) DaggerfallWorkshop.DaggerfallUnity:Awake ()
0x000001F554E0A800 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FF99773E270 (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FF9976C2AE2 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FF9976CBB3F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FF992ED3D3D (UnityPlayer) UnityMain
0x00007FF992ED10C3 (UnityPlayer) UnityMain
0x00007FF992ED118E (UnityPlayer) UnityMain
0x00007FF992EFA165 (UnityPlayer) UnityMain
0x00007FF992EBA170 (UnityPlayer) UnityMain
0x00007FF992EB97B4 (UnityPlayer) UnityMain
0x00007FF992EB9ACC (UnityPlayer) UnityMain
0x00007FF992F0FF9D (UnityPlayer) UnityMain
0x00007FF992F10419 (UnityPlayer) UnityMain
0x00007FF992DAA52D (UnityPlayer) UnityMain
0x00007FF992DAC010 (UnityPlayer) UnityMain
0x00007FF992DAABA3 (UnityPlayer) UnityMain
0x00007FF992DACFD9 (UnityPlayer) UnityMain
0x00007FF992DAD24E (UnityPlayer) UnityMain
0x00007FF992DB1CD3 (UnityPlayer) UnityMain
0x00007FF992DA364E (UnityPlayer) UnityMain
  ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF992B48D03)
0x00007FF992B48D03 (UnityPlayer) (function-name not available)
0x00007FF992B4CB8B (UnityPlayer) UnityMain
  ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6911F11F2)
0x00007FF6911F11F2 (DaggerfallUnity) (function-name not available)
0x00007FFA09017034 (KERNEL32) BaseThreadInitThunk
0x00007FFA09482651 (ntdll) RtlUserThreadStart

========== END OF STACKTRACE ===========

A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
 * C:/Users/raven/AppData/Local/Temp/Daggerfall Workshop/Daggerfall Unity/Crashes

User avatar
Interkarma
Posts: 7236
Joined: Sun Mar 22, 2015 1:51 am

Re: Daggerfall Unity instantly crashes after I direct it to my Daggerfall files

Post by Interkarma »

Hey, welcome to the forums! :)

Thank you for posting player log. I've just reformatted into a code block for more compact readability.

I can see the Unity player itself is crashing when game starts, but it's not immediately clear why. The crash looks to be happening when Mono is doing some work with strings, possibly while reading settings.ini.

Can you please try renaming or deleting your settings.ini then restarting game. It will create a new settings.ini from defaults and ask you to select data path again. My best theory right now is that a misformed string in settings.ini is causing game to crash.

Let me know if that helps.

YourBoiCthulhu
Posts: 5
Joined: Tue Aug 24, 2021 3:01 am

Re: Daggerfall Unity instantly crashes after I direct it to my Daggerfall files

Post by YourBoiCthulhu »

Thank you for getting back to me so quickly! I did attempt both of these methods (first I deleted settings.ini, then I attempted to rename it) and I unfortunately report back that neither method worked. Something interesting did happen, however. When I deleted and then subsequently renamed the settings.ini and launched Daggerfall Unity.exe, it actually loaded up and let me choose where my Daggerfall installation is again. It immediately crashed after choosing however, and would continue to automatically crash every time I launched it afterwards.

User avatar
Interkarma
Posts: 7236
Joined: Sun Mar 22, 2015 1:51 am

Re: Daggerfall Unity instantly crashes after I direct it to my Daggerfall files

Post by Interkarma »

Thanks for checking. Could you please let us know your main system specs (CPU, RAM, GPU, SSD, etc.) just so we have an idea of the environment.

A few other thoughts to get the ball rolling:

First, is your system locale English or some other region? We had a problem not long ago with the Turkish (Turkey) locale breaking DREAM and stopping music from playing. But no crash issues I can recall. Let me know if your system locale is something other than English and I'll try to reproduce.

Second, is your Windows install just a standard Windows 10 setup to fixed internal storage (e.g. an SSD or HDD). It's not a USB boot or something a bit out of the ordinary?

Finally, could something be restricting access to the install location? File system permissions, antivirus, trust settings, etc.?

I'm otherwise out of ideas for now. If none of that helps us get closer to a solution, hopefully someone else can chime in with their thoughts.

Edit:

Googling around for your error (ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.'), I have found a few reports that Citrix Workspaces can cause this crash. That one has caused us problems in the past so worth checking.

https://steamcommunity.com/app/457140/d ... 9258650939

Can you please also check you don't have any Citrix software, virtual display software, etc. installed that might be conflicting?

YourBoiCthulhu
Posts: 5
Joined: Tue Aug 24, 2021 3:01 am

Re: Daggerfall Unity instantly crashes after I direct it to my Daggerfall files

Post by YourBoiCthulhu »

Alrighty,

My system locale is indeed English (more specifically, United States).

My Windows 10 install is fixed to internal storage.

I do have McAfee antivirus installed, so if there are any known problems with lmk. I haven't gotten any antivirus reports however, other than the typical windows pop up saying (paraphrased) 'this app may introduce malware are you sure you want to run', and each time I've confirmed that I want to run the app.

System specs: HP Omen brand, intel core i5 CPU, 8GB RAM, NVIDIA GeForce GTX 1660 SUPER, 512GB SSD.

Lmk if I've left out any crucial information

User avatar
Interkarma
Posts: 7236
Joined: Sun Mar 22, 2015 1:51 am

Re: Daggerfall Unity instantly crashes after I direct it to my Daggerfall files

Post by Interkarma »

Did you have any software like Citrix Workspaces or similar installed?

You could also try deleting the registry key below. This has been known to fix crashes at startup, but usually game doesn't open at all when this is the cause.

Code: Select all

HKEY_CURRENT_USER\Software\Daggerfall Workshop\Daggerfall Unity
Otherwise, I'm all out of ideas. The error in your logs is a generic Unity runtime crash, and it feels like a local issue of some kind - e.g. drivers, antivirus, incompatible apps, etc. - but difficult to pin down without brute trial and error. Hopefully someone else can offer some suggestions as well.

Good luck! :)

YourBoiCthulhu
Posts: 5
Joined: Tue Aug 24, 2021 3:01 am

Re: Daggerfall Unity instantly crashes after I direct it to my Daggerfall files

Post by YourBoiCthulhu »

Oh, right, I did forget to mention, I have absolutely no Citrix software installed on this PC. I'm gonna also provide a list of my apps so that others can check out what I've got and see if there are any conflicts.

3d Viewer

Alarms and Clocks

Among Us

App Installer

AV1 Video Extension

Calculator

Camera

Cortana

Dropbox Promotion

Epic Games Launcher

Epic Games Online Services

Express VPN

Feedback Hub

Gaming Services (generic title, so company attached is Microsoft Corporation)

Garry's Mod

Get Help

Grove Music

HIEF Image Extensions

HVEC Video Extensions from Device Manufacturer

HP Audio Switch

HP Connection Optimizer

HP Documentation

HP PC Hardware Diagnostics Windows

HP Privacy Settings

HP QuickDrop

HP Smart

HP Support Assistance

HP System Event Utility

Intel Optane Memory and Storage Management

Mail and Calendar

Maps

McAfee Livesafe

McAfee Personal Security

Messaging

Microsoft 365 Apps for Enterprise

Microsoft Edge

Microsoft Edge Update

Microsoft Edge WebView2 Runtime

Microsoft One Drive

Microsoft Photos

Microsoft Solitaire Collection

Microsoft Store

Microsoft Teams

Microsoft Update Health Teams

Microsoft Visual C++ 2010 x64 Redistributable

Microsoft Visual C++ 2013 x64 Redistributable

Microsoft Visual C++ 2015-2019 x64 Redistributable

Microsoft Visual C++ 2017 x64 Redistributable

Microsoft Whiteboard

Mixed Reality Portal

Mobile Plans

Movies & TV

Muck

MyHP

NVIDIA Control Panel

NVIDIA Frameview

NVIDIA GeForce Experience

NVIDIA Graphics Driver

NVIDIA PhysX System Software

OBS Studio

Office

OMEN Audio Control

OMEN Gaming Hub

OneNote for Windows 10

OpenMW 0.46.0

Paint 3D

People

Python 3.6.9

Python Launcher

Recuva

SCP: Secret Laboratory

Skype

Snip and Catch

Spotify

Steam

Sticky Notes

Team Fortress 2

Teams Machine-Wide Installer

TES III: Morrowind

TES V: Skyrim Special Edition

Tips

Vegas Pro 18.0

VitalSource Bookshelf

Voice Recorder

Vortex

Weather

Web Media Extensions

WebAdvisor by McAfee

Webp Image Extensions

Xbox

Xbox Console Companion

Xbox Game Bar

Xbox Live

Your Phone

YourBoiCthulhu
Posts: 5
Joined: Tue Aug 24, 2021 3:01 am

ISSUE RESOLVED

Post by YourBoiCthulhu »

So, I decided, "what the hell, I'll run it as administrator and see what happens."

Game works perfectly fine. Like InterKarma stated before, it must definitely be a problem with my firewall/antivirus software. Thanks for helping out, can't wait to get into this wonderful community properly.

User avatar
Interkarma
Posts: 7236
Joined: Sun Mar 22, 2015 1:51 am

Re: Daggerfall Unity instantly crashes after I direct it to my Daggerfall files

Post by Interkarma »

Awesome! Happy you made some progress. I should have thought to suggest run as admin. :oops:

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