Thanks for the report.King of Worms wrote: ↑Mon Oct 11, 2021 12:01 pm Ok my browser crashed when I finished this bug report, one more try
Missing frames:
Front facing animations of Scorpion, Spider, Seducer, Dreugh, Lamia, Zombie are missing some frames
Added rotations:
I know they cause performance issue (can that be solved?) but they also cause visual bugs, where these added frames look very dark.Spoiler!.
.
.
Dragonling - this mob has duplicate archives in DFU. Its in archive 295 and 289. DFU uses 289 ingame, so DREAM uses the same. Your mod uses 295. This causes the mob to render in low res when using DREAM. Changing the archive from 295 to 289 in your mod will solve this bug.
Scorpion front facing frame has performance issues and looks dark. This whole mob is switched. In other mobs, when I rotate the mob right, I get the perf issues and dark frames. Scorpion has these problems when rotated to the LEFT and viewed from FRONT. View from back has no issues, while other mobs have issues when using this view.
If these bugs could be solved, it would make the DREAM compatibility much better.
FRONT FACING ATTACK ANIMATIONS:
Wereboar and werewolf - when turned on, the mob disappers in some frames.
Nymph, Orc, mummy, skeleton, fish - missing some frames
I think there might be more missing frames around, you should check that, its re-occurring bug. Also check other than front facing attack animations. Just a suggestion tho. But the mod needs a bit more polish.
If I can help with something, pls let me know.
I appreciate it when people actually bother to report when something is broken. (I'm not guiltless in this)
Dragonling: Easy fix, done.
Scorpion: Yep, the sprite is facing the other way than all the other sprites in game date, because why not. I'll do what I can.
Added rotations:
- Performance: I'm afraid I can't do much about this one. The textures are not readable, therefore I can't flip them. I found a thing that works as a workaround, but comes with a performance impact. (It could be fixed by making all monster sprites readable through the Unity editor, but that would inflate RAM usage way too much)
- Dark thingy: This one will require more investigation. It doesn't seem to happen for me (DFU 12.3). I will take a look at it later.