OpenMW - Morrowind engine

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King of Worms
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OpenMW - Morrowind engine

Post by King of Worms »

This looks really really good, I already downloaded some mods and look forward to play MW during winter. Its been almost 20 years guys.........

Here is short review



And here is a short modding guide to make it look like in 1st video by only using 10 mods

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Azteca
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Re: OpenMW - Morrowind engine

Post by Azteca »

Yes, this latest update is huge.

Here's the official update video walking you through the changes and state of the engine:


A good case for using OpenMW over Morrowind:


Here is a crazy modding showcase from the same guy (over 300 mods):

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King of Worms
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Re: OpenMW - Morrowind engine

Post by King of Worms »

Seeing all this, all the work being done on later tes games by community - I came to the conclusion that a present Bethesda is one of the most pathetic company I know of. 10 years since skyrim, no remaster of anything, no new tes game only the neverending re-release of skyrim because thats enough for them.

Deffinition of pathetic.

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haloterm
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Re: OpenMW - Morrowind engine

Post by haloterm »

OpenMW is awesome. Using it all the time (when not playing DFU ;) )

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King of Worms
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Re: OpenMW - Morrowind engine

Post by King of Worms »

haloterm wrote: ↑Wed Nov 24, 2021 2:50 pm OpenMW is awesome. Using it all the time (when not playing DFU ;) )
Its quite hard to get grass ingame for a newb, do u have some good modlist or ideas?

Is MGE XE completely redundant when using OpenMW?

Do u use Tamriel Rebuilt or Morrowind Rebuilt? 😁

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haloterm
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Re: OpenMW - Morrowind engine

Post by haloterm »

Since OpenMW 0.47 Remiros Ground Cover is compatible out of the box. Just make sure to install the correct version and to add the correct lines in the ini files. It is all described on the mod website:

https://www.nexusmods.com/morrowind/mods/46733

MGE XE is neither needed nor compatible with OpenMW. You have distant terrain and shadows in OpenMW, too, without needing to configure things. OpenMW may have less post-processing effects, but still looks very good. Use texture replacers, though, to have normal maps etc. I can give you a list later of texture mods that work fine and are consistent, when I am back at my PC.

I use Tamriel Rebuilt, Skyrim Home of the Nords, and Province Cyrodiil.

I do not use Rebirth anymore.

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King of Worms
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Re: OpenMW - Morrowind engine

Post by King of Worms »

haloterm wrote: ↑Thu Nov 25, 2021 12:12 pm Since OpenMW 0.47 Remiros Ground Cover is compatible out of the box. Just make sure to install the correct version and to add the correct lines in the ini files. It is all described on the mod website:

https://www.nexusmods.com/morrowind/mods/46733

MGE XE is neither needed nor compatible with OpenMW. You have distant terrain and shadows in OpenMW, too, without needing to configure things. OpenMW may have less post-processing effects, but still looks very good. Use texture replacers, though, to have normal maps etc. I can give you a list later of texture mods that work fine and are consistent, when I am back at my PC.

I use Tamriel Rebuilt, Skyrim Home of the Nords, and Province Cyrodiil.

I do not use Rebirth anymore.

Thanks for info :) yup I would really apreciate a mod list, I dont want to spend week on analyzing every mod anew (as u said, consistency is important and getting a consistent set of mods takes time) - its not that simple for a fresh newcomer like me to orient myself fully. I really like what Im seaing so far tho 😊

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Azteca
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Re: OpenMW - Morrowind engine

Post by Azteca »

Hot damn, even more really significant updates so quickly after the last release.
https://openmw.org/2021/post-release-catchup-party/

Particles are welcome of course but Lua is big news. That will eventually make every aspect of the game moddable.

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haloterm
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Re: OpenMW - Morrowind engine

Post by haloterm »

King of Worms wrote: ↑Thu Nov 25, 2021 1:30 pm Thanks for info :) yup I would really apreciate a mod list, I dont want to spend week on analyzing every mod anew (as u said, consistency is important and getting a consistent set of mods takes time) - its not that simple for a fresh newcomer like me to orient myself fully. I really like what Im seaing so far tho 😊
Okay, here is my current OpenMW plugin list:
Morrowind.esm
Tribunal.esm
Bloodmoon.esm
Morrowind Patch v1.6.3.esm
tamriel_data.esm
OAAB_Data.esm
tr_mainland.esm
TR_Mainland_2101_hotfix.ESP
OAAB - Tombs and Towers.ESP
Sky_Main.esm
Cyrodiil_Main.esm
Solstheim Tomb of The Snow Prince.esm
BT_Whitewolf_2_0_HOTV.esm

aru_signs_en.esp
arukinn-style signposts for tr.esp
better heads.esm
better heads bloodmoon addon.esm
better heads tribunal addon.esm

master_index.esp
ebq_artifact.esp
entertainers.esp
bcsounds.esp
adamantiumarmor.esp
areaeffectarrows.esp
LeFemmArmor.esp
Siege at Firemoth.esp
Balance - Character.esp
Balance - game settings.esp
Balance - items.esp
Balance - Magic Effects.esp
Balance - NPC Spellcasting.esp
Balance - spells.esp

BrittlewindFixed.esp
Gameplay - Dialogue.esp
Gameplay - Faction.esp
CREL_TR_ATOTSP_v3.1.esp
TribunalDelay.ESP
tribunal rebalance.ESP
Beware the Sixth House.ESP
Bloodmoon Rebalance.esp
PopulatedVvardenfellMerged.esp
PopulatedMainland.esp
Less Lore.esp
Djangos Dialogue.ESP
LGNPC_Aldruhn.esp
LGNPC_Aldruhn_suppl.esp
LGNPC_AldVelothi_v1_20.esp
LGNPC_Ebonheart.esp
LGNPC_GnaarMok_v1_20.esp
LGNPC_HlaOad.esp
LGNPC_IndarysManor.esp
LGNPC_Khuul.esp
LGNPC_MaarGan.esp
LGNPC_NoLore.esp
LGNPC_PaxRedoran.esp
LGNPC_Pelagiad.esp
LGNPC_SecretMasters.esp
LGNPC_SeydaNeen.esp
LGNPC_Suran.esp
LGNPC_TelMora.esp
lgnpc_teluvirith.esp
LGNPC_VivecFQ.esp
LGNPC_VivecRedoran.esp
TR_Preview.esp
tr_factions.esp
TR_Travels_(Preview_and_Mainland).esp
Sheogorad - Groves of the North.esp
VSW-Rem-Anthology Solstheim.esp
TOTSP_TR_Preview.esp
TOTSP TD Content Integration.esp
Interiors_of_Solstheim_V2.1.esp

Clean_Mines & Caverns.esp
Clean_Mines & Caverns_Solstheim.esp
Sheogorad - Groves of the North - Grass.esp
LokkenHOTVAesGrass.esp
Sky_Main_Grass.ESP
Cyrodiil_Grass.ESP
Playable NPC Classes.esp
flies.esp
Julan Ashlander Companion 2.02.esp
Clean_KS_Julan_Ashlander - MC_patch.esp
Julan+TOTSP Patch.ESP
CAP Bridge.ESP
CAP Columns.ESP
CAP Dome.esp
CAP Entrance.ESP
ghastly gg.esp
Better Bodies.esp
louis_beautyshop_v1.5.esp
unofficial_expansion_for_louis'_beautyshop.esp
slof's better beasts b.esp
slof's bb neck fix.esp

emma_bret_headp2.esp
emma_bret_heads3.esp
emma_highelf2.esp
emma_highelf_fem_v1_0.esp
emma_imp_headp2.esp
emma_nord_heads.esp
emma_orc_f_heads1.esp
emmas_breton_faces_1_0.esp
emmas_dunmer_faces1_0.esp
emmas_imperial_heads_1_0.esp
emmas_redguard_faces_1_0.esp
emmas_woodelf_faces_1_0.esp
seasonal weather of morrowind.esp
books of vvardenfell.esp

lowerfirstpersonsneak.esp
service refusal expanded.esp
Fair Magicka Regen 2.0b.esp
Magic Diversity 1.0.ESP
wealthwithinmeasure_tr_v1.25.esp
Idle Talk.ESP
RPNR_Library.ESP
The Sanctuary.ESP
Ashlander Quests.ESP
Bounty Hunter Assignments.ESP
Census_and_Excise_Office_Faction.ESP
divayth fyr puzzle fixed.esp
Wild Silt Striders.esp
Creatures_RP_Purist.ESP
Creatures_RP_glowing_netch.ESP
A Bard's Life.esp
dh_furn.esp
dh_furn_stores.esp
builder - OMW.esp
NPC_Schedule(beta).esp
Beautiful cities of Morrowind.ESP
SOP_Canal_01.ESP
Brevur of Balmora - Finally Some Good Statue Mod.ESP
BOM_OpenMW_plazas.ESP
SHOT_patch.ESP
PC_patch.ESP
TR_Travels_(P_M) Patch.ESP
BOM_pathgrid_reset.esp
Equipment_Variants.ESP
Well. As you can see, quite a lot. I have marked those which I consider essential for my own plays in bold text.

And these are the big texture replacers without plugin and normal maps I use all together:
... but don't ask me in which order I have installed these replacers to get the consistent result. I have written it somewhere, but don't remember currently where :D
Last edited by haloterm on Sat Nov 27, 2021 9:58 am, edited 1 time in total.

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King of Worms
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Re: OpenMW - Morrowind engine

Post by King of Worms »

Damn, thanks a lot for mod list and news :)

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