A curated forum for compatible and maintained mods. Users are unable to create new topics in this forum but can reply to existing topics. Please message a moderator to have your mod moved into this forum area.
Macadaynu wrote: ↑Mon Nov 29, 2021 7:33 pmI'm just hooking into their enemy motor when they are in this state and making them follow the player. As soon as they spot an enemy, the standard AI kicks back in so they go and attack their new target as normal.
I was wondering if you're directly editing EnemyMotor.cs or if you've found a way to interact with it from another script while still keeping the motor's behaviours for special cases like paralysis, gravity and timers
Just interacting with it from another script, am at work at the moment so don't have access to my code, but when you have got your enemy gameobject in the Unity scene you can do something like:
I really love this a lot! this would add a lot of depth to the game! I would also like to see the ability to summon a creature or human companion outside in the wilderness or dungeon (non-human) or recruit/conscript humanoids in various places based on type -
thieves from the thieves guild
assassins from the dark brotherhood
warriors from the fighters guild
knights from the knightly order
healers from temples
mages from mages guild
barbarians from dungeons
archers from wilderness
random thief type class from taverns
random warrior type class from palaces
random mage type class from somewhere of sometype.
you'd be able to attempt a summon once per day. humanoids would have a daily fee commiserate to their skill and level and inventory, and would run away or possibly desert you if their health becomes too low, or on seeing a lich or vampire ancient (except for maybe sorcerers and knights)
the time you'd have this companion would also factor into skill.
daggerdude wrote: ↑Fri Dec 03, 2021 10:05 pm
I really love this a lot! this would add a lot of depth to the game! I would also like to see the ability to summon a creature or human companion outside in the wilderness or dungeon (non-human) or recruit/conscript humanoids in various places based on type -
thieves from the thieves guild
assassins from the dark brotherhood
warriors from the fighters guild
knights from the knightly order
healers from temples
mages from mages guild
barbarians from dungeons
archers from wilderness
random thief type class from taverns
random warrior type class from palaces
random mage type class from somewhere of sometype.
you'd be able to attempt a summon once per day. humanoids would have a daily fee commiserate to their skill and level and inventory, and would run away or possibly desert you if their health becomes too low, or on seeing a lich or vampire ancient (except for maybe sorcerers and knights)
the time you'd have this companion would also factor into skill.
Thanks for the feedback
Yes this kind of thing would be possible, but probably would exist outside of the Language theme of this mod. I did plan on using this kind of follower logic for other things like NPC companion quests with followers and the like, but they would exist as a separate mod to this.
The follower party logic was the hardest problem to solve, so doing things like you have suggested would not be too difficult I don't think.