Hi John,
I finally managed to purchase my first farm, really curious now to see how the income system works
Just another question: do you think it could be feasible to allow the player to rest in the purchased farm or shop (it would make sense in theory, as being his property)? I don't know how much complex would be and if you wish to spend time on this, just a suggestion in case you want to keep this into account
Thanks again for all your efforts in producing these great mods!
Farm Services
- John Doom
- Posts: 126
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Re: Farm Services
Thanks for your reply. I like your idea, I'll add it to Acquisition's TODO listandromacus wrote: ↑Sat Jan 15, 2022 3:29 pm do you think it could be feasible to allow the player to rest in the purchased farm or shop (it would make sense in theory, as being his property)? I don't know how much complex would be and if you wish to spend time on this, just a suggestion in case you want to keep this into account
-
- Posts: 113
- Joined: Sat May 23, 2020 9:07 am
Re: Farm Services
Thanks to you for your amazing mods!
Since you are mentioning the Acqusition mod, let me report you a NON critical overlap with the Language Skill Overhaul mod I have detected, in case you would like to have a look at it.
To replicate it, follow this steps:
1. Pacify an NPC and have him to follow you
2. Go to a place within a city, like a tavern, shop, temple etc..
3. Ask to the NPC "Do you have anything for sale?"
You will find that the NPC will have within his wares also the contract for the acquisition for the building you are in. Potentially with this you could purchase even temples!
Thanks again
Since you are mentioning the Acqusition mod, let me report you a NON critical overlap with the Language Skill Overhaul mod I have detected, in case you would like to have a look at it.
To replicate it, follow this steps:
1. Pacify an NPC and have him to follow you
2. Go to a place within a city, like a tavern, shop, temple etc..
3. Ask to the NPC "Do you have anything for sale?"
You will find that the NPC will have within his wares also the contract for the acquisition for the building you are in. Potentially with this you could purchase even temples!
Thanks again
- Hazelnut
- Posts: 3016
- Joined: Sat Aug 26, 2017 2:46 pm
- Contact:
Re: Farm Services
Looked at this tonight and you made several changes to that code for your mod so this wont help at all. Sorry, should have checked first.Hazelnut wrote: ↑Thu Jan 13, 2022 10:33 amI'll create a PR for DFU then, once I double check there's no changes.John Doom wrote: ↑Thu Jan 13, 2022 6:32 amI think it was mostly to bypass its switch, because farms aren't considered shops by the game. That method was either private or couldn't be overriden, so I butchered it
I don't know about refactoring, do you mean reflections? As magicono I don't know this witchcraft yet
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods