[MOD] Vanilla Enhanced
- carademono
- Posts: 210
- Joined: Sat Jul 11, 2020 3:20 pm
Re: [MOD] Vanilla Enhanced
Oh, you're right. I think I know how to fix it, at least.
Vanilla Enhanced: https://www.nexusmods.com/daggerfallunity/mods/273
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
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- Posts: 46
- Joined: Thu Sep 16, 2021 3:27 pm
Re: [MOD] Vanilla Enhanced
On a side note, as we finally have a sky texture replacer, I guess it is not possible to change its' aspect ratio to match the ingame camera rotation?
- carademono
- Posts: 210
- Joined: Sat Jul 11, 2020 3:20 pm
Re: [MOD] Vanilla Enhanced
For what it's worth, if you're playing virtually in the Unity Editor and you change this line in Daggerfallsky.cs
Code: Select all
const int myCameraDepth = -3; // Relative camera depth to main camera
Code: Select all
const int myCameraDepth = -2; // Relative camera depth to main camera
Vanilla Enhanced: https://www.nexusmods.com/daggerfallunity/mods/273
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
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- Posts: 46
- Joined: Thu Sep 16, 2021 3:27 pm
Re: [MOD] Vanilla Enhanced
Good to know there is at least a possible fix. Hope it would be implemented somewhere down the line.
Noticed the tiling issue for this interior texture.(Also would suggest to lower the contrast for this tileset as it is quiet unpleasant to look at at this moment)
EDIT:
Tho, honestly, I still don't really understand the purpuse of this mod, as it kinda goes against everything I know about pixel art.
Noticed the tiling issue for this interior texture.(Also would suggest to lower the contrast for this tileset as it is quiet unpleasant to look at at this moment)
Spoiler!
Tho, honestly, I still don't really understand the purpuse of this mod, as it kinda goes against everything I know about pixel art.
- carademono
- Posts: 210
- Joined: Sat Jul 11, 2020 3:20 pm
Re: [MOD] Vanilla Enhanced
Well, thanks for your feedback, I guess.
Vanilla Enhanced: https://www.nexusmods.com/daggerfallunity/mods/273
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
- BadLuckBurt
- Posts: 948
- Joined: Sun Nov 05, 2017 8:30 pm
Re: [MOD] Vanilla Enhanced
I don't understand the purpose of your comment but be glad you don't have to play with this mod if you don't understand it.
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
.
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
.
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- Posts: 46
- Joined: Thu Sep 16, 2021 3:27 pm
Re: [MOD] Vanilla Enhanced
I know I sound like an ass, and I am not really in a position to critisize your work here. And don't get me wrong if this is your vision, you should definetly stick with it and continue improving it.
It's just my opinion about direction of making pixel art for the game, and generally using AI for pixel art upscaling.
EDIT:
I believe this is essentialy the same debate as with 60fps upscale of animation. Some people seem to enjoy it, some consider this an extreamly bad practice, and yet it is becoming more and more widespread.
I just wanted to bring this out, as do consider AI filtering of pixel art a wrong way, and I wouldn't want it to become standart in DFU modding community. I wanted to start this disscusion, but admittedly did it in a pretty assholish way, as critisizing mods is gennerally not a great thing to do.
Though I don't know how to rise this point without sounding like an asshole.
Last edited by sayber1 on Fri Jan 21, 2022 11:18 pm, edited 1 time in total.
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- Posts: 374
- Joined: Wed Oct 02, 2019 6:26 am
Re: [MOD] Vanilla Enhanced
looks and sounds amazing
how similar in look is it to this?
https://www.nexusmods.com/daggerfallunity/mods/13
i love the look of PVE, its like a painting
how similar in look is it to this?
https://www.nexusmods.com/daggerfallunity/mods/13
i love the look of PVE, its like a painting
- Seferoth
- Posts: 665
- Joined: Fri Nov 22, 2019 5:45 pm
- Location: Finland
Re: [MOD] Vanilla Enhanced
This looks fantastic! I will definitely use it when and if the motion sickness sky rotating can be easily fixed.
- BadLuckBurt
- Posts: 948
- Joined: Sun Nov 05, 2017 8:30 pm
Re: [MOD] Vanilla Enhanced
There is no debate about upscales or extra animation frames. Some like it, some don't but we dont have to be at each others throat because of that.sayber1 wrote: ↑Fri Jan 21, 2022 10:54 pm I believe this is essentialy the same debate as with 60fps upscale of animation. Some people seem to enjoy it, some consider this an extreamly bad practice, and yet it is becoming more and more widespread.
I just wanted to bring this out, as do consider AI filtering of pixel art a wrong way, and I wouldn't want it to become standart in DFU modding community. I wanted to start this disscusion, but admittedly did it in a pretty assholish way, as critisizing mods is gennerally not a great thing to do.
Though I don't know how to rise this point without sounding like an asshole.
I play about as pixelly as you can get, I even changed the snow back to square pixels in my own DFU build. I can not like a mod but still respect the blood sweat and tears people poured into it.
Just let everyone enjoy the game in their own way with the mods they like.
You can make a poll in a new topic if you really want to know how the community feels about this sort of stuff and start a discussion but I think you will find no-one really cares as long as they can enjoy the game in their own way. I know I do
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
.
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
.