Anisotropic filtering doesn't work

Post here if you need help getting started with Daggerfall Unity or just want to clarify a potential bug. Questions about playing or modding classic Daggerfall should be posted to Community.
Post Reply
Daedrix
Posts: 7
Joined: Sat Dec 25, 2021 4:26 pm

Anisotropic filtering doesn't work

Post by Daedrix »

Anisotropic filtering in v0.13.4 doesn't work. It worked fine in v0.12.3

Image

After 5m or so, the ground is blurry.

Anisotropic filtering is of course activated (x16) in the Nvidia Control Panel

OS: Windows 10
Version 21H2
GPU: GTX 970 latest drivers available as of today

Does it work for you?

User avatar
King of Worms
Posts: 4752
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: Anisotropic filtering doesn't work

Post by King of Worms »

Anisotropy never worked on the ground. It has set level. And its set so-so in a way it does not start to be jagged mess at distance. Still, its kind of blurry, yes. Its a tradeoff.. I believe it could be pushed a bit further, but thats just a theory. I remembee Pango created this and I quite believe he did what was possible. Ground is just a different beast in DfU than all the other surfaces, unfortunatelly

Enabling some kind of reshade sharpening helps a bit with that

Daedrix
Posts: 7
Joined: Sat Dec 25, 2021 4:26 pm

Re: Anisotropic filtering doesn't work

Post by Daedrix »

Thanks for the answer KoW.

But I remember it working perfectly fine and crisp on the ground as well in 0.12.3... And I was playing it (0.12.3) still a month ago. I remember immediately noticing anisotropy being much worse when I switched to 0.13.4.
How can it be? Mandela Effect? Mhhh...

Post Reply