changing interaction mode silently
- John Doom
- Posts: 126
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changing interaction mode silently
I'm working on a mod to automatically change interaction mode depending on what you're looking at. My only problem is that, whenver it changes mode, it displays the usual message "Interaction is now in X mode.", which is pretty annoying. I'd like to suppress that message by adding a "bool silent" parameter to "ChangeInteractionMode" or making possible to pop hud's texts.
- Hazelnut
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Re: changing interaction mode silently
How do you intend to handle objects that have more than one valid interaction mode?
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- John Doom
- Posts: 126
- Joined: Wed Dec 01, 2021 5:59 pm
- Location: Italy
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Re: changing interaction mode silently
https://en.uesp.net/wiki/Daggerfall:Interaction_Mode
As you can see, most of the interactions overlap, the only special case is stealing. For this one I'll do as in Oblivion/Skyrim: setting to steal only if sneaking, else it's "grab".
- BadLuckBurt
- Posts: 948
- Joined: Sun Nov 05, 2017 8:30 pm
Re: changing interaction mode silently
Which actions overlap according to you?
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
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DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
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- Ninelan
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Re: changing interaction mode silently
Grab and Dialogue mode are virtually the same.
Also, this is a very nice idea!
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https://www.patreon.com/fireflyness
https://www.patreon.com/fireflyness