changing interaction mode silently

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John Doom
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changing interaction mode silently

Post by John Doom »

:) I'm working on a mod to automatically change interaction mode depending on what you're looking at. My only problem is that, whenver it changes mode, it displays the usual message "Interaction is now in X mode.", which is pretty annoying. I'd like to suppress that message by adding a "bool silent" parameter to "ChangeInteractionMode" or making possible to pop hud's texts.

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Hazelnut
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Re: changing interaction mode silently

Post by Hazelnut »

How do you intend to handle objects that have more than one valid interaction mode?
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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John Doom
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Re: changing interaction mode silently

Post by John Doom »

Hazelnut wrote: Mon Jan 24, 2022 4:57 pm How do you intend to handle objects that have more than one valid interaction mode?
https://en.uesp.net/wiki/Daggerfall:Interaction_Mode
As you can see, most of the interactions overlap, the only special case is stealing. For this one I'll do as in Oblivion/Skyrim: setting to steal only if sneaking, else it's "grab".

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BadLuckBurt
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Re: changing interaction mode silently

Post by BadLuckBurt »

Which actions overlap according to you?
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

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Ninelan
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Re: changing interaction mode silently

Post by Ninelan »

BadLuckBurt wrote: Tue Jan 25, 2022 11:05 am Which actions overlap according to you?
Grab and Dialogue mode are virtually the same.


Also, this is a very nice idea!
You can support me and in turn my art on my Patreon.
https://www.patreon.com/fireflyness

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