LowPoly 3D Winter & Jungle Assets for Daggerfall Unity
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- Posts: 17
- Joined: Tue Mar 29, 2022 12:10 am
LowPoly 3D Winter & Jungle Assets for Daggerfall Unity
Hi, first post here, sorry if posting in the wrong place
I played Daggerfall Unity & noticed I would absolutely love 3D assets for some of the more misc unimportant stuff that keep repeating in nature, and also suddenly realized I could do them myself as far as the modeling aspect
I feel the low poly look works real well with Daggerfall, any opinions are appreciated
Winter Assets
https://sketchfab.com/3d-models/winter- ... 116ebcf980
Jungle Assets
https://sketchfab.com/3d-models/daggerf ... 8c42698483
Photos:
If these could be inserted into the game and people like them, I could make a lot more... And if people don't like them, I will still love to insert them into the game if possible so I can play with them :p
Thank you
I played Daggerfall Unity & noticed I would absolutely love 3D assets for some of the more misc unimportant stuff that keep repeating in nature, and also suddenly realized I could do them myself as far as the modeling aspect
I feel the low poly look works real well with Daggerfall, any opinions are appreciated
Winter Assets
https://sketchfab.com/3d-models/winter- ... 116ebcf980
Jungle Assets
https://sketchfab.com/3d-models/daggerf ... 8c42698483
Photos:
If these could be inserted into the game and people like them, I could make a lot more... And if people don't like them, I will still love to insert them into the game if possible so I can play with them :p
Thank you
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- Posts: 17
- Joined: Tue Mar 29, 2022 12:10 am
Re: LowPoly 3D Winter & Jungle Assets for Daggerfall Unity
Made another round, this time even more optimized for low config computers to run it smooth...
- carademono
- Posts: 210
- Joined: Sat Jul 11, 2020 3:20 pm
Re: LowPoly 3D Winter & Jungle Assets for Daggerfall Unity
I think these look GREAT. Get in touch with BadLuckBurt, either here or on the Lysandus' Tomb Discord. He's been working on a low-poly model pack and has the programming chops to get these into the game.
Vanilla Enhanced: https://www.nexusmods.com/daggerfallunity/mods/273
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
- BadLuckBurt
- Posts: 948
- Joined: Sun Nov 05, 2017 8:30 pm
Re: LowPoly 3D Winter & Jungle Assets for Daggerfall Unity
I agree with Cara, these do look great although my attempt is more focused on Daggerfalls ugly 3d models and staying on that levelcarademono wrote: ↑Wed Mar 30, 2022 3:32 am I think these look GREAT. Get in touch with BadLuckBurt, either here or on the Lysandus' Tomb Discord. He's been working on a low-poly model pack and has the programming chops to get these into the game.
These models would go nice with something like Handpainted Models, they have a similar vibe going on.
@OP, send me a PM here on the forums if you need some help to get them in-game. Its quite easy and requires no code.
In any case, nice work so far!
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
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DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
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- King of Worms
- Posts: 4758
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- Location: Scourg Barrow (CZ)
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Re: LowPoly 3D Winter & Jungle Assets for Daggerfall Unity
Agreed, nice work, keep it on I guess you are aware of Handpainted models mod https://www.nexusmods.com/daggerfallunity/mods/9
In case you dont plan to remake everything, it would make sense to focus on items which are not covered by that mod. So users can combine those and have as much models covered as possible. In case you want to do it all tho, by all means, it would be nice to have all these models in one style ofc.
In case you dont plan to remake everything, it would make sense to focus on items which are not covered by that mod. So users can combine those and have as much models covered as possible. In case you want to do it all tho, by all means, it would be nice to have all these models in one style ofc.
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
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- Joined: Tue Mar 29, 2022 12:10 am
Re: LowPoly 3D Winter & Jungle Assets for Daggerfall Unity
that's so cool that you guys like them!!!! I'm super new at this btw but I tried to keep them to the absolute minimum polygons so the loading time is decreased. I'm not very competent to say if I did a good job at that.
I'm figuring out a better way to export these since inside the software they look much more precise, sharp. When converted to OBJ they lose a lot of sharpness and edges.
I'll figure it out for sure eventually :p
Will keep posting different ones I make. Would love to make the world of Daggerfall a bit more depthy :p
I'm figuring out a better way to export these since inside the software they look much more precise, sharp. When converted to OBJ they lose a lot of sharpness and edges.
I'll figure it out for sure eventually :p
Will keep posting different ones I make. Would love to make the world of Daggerfall a bit more depthy :p
- DunnyOfPenwick
- Posts: 279
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- Location: Southeast US
Re: LowPoly 3D Winter & Jungle Assets for Daggerfall Unity
I actually prefer low-poly, and not just because of improved performance.
If I'm playing a game like a flight simulator, I expect things to be detailed and realistic.
For games like Daggerfall I prefer lower detail, which gives me the opportunity to use my own imagination.
It's also easier to add more content if detail is kept low. Speaking of which, feel free to go off on your own and create new stuff, you aren't limited to existing models.
If I'm playing a game like a flight simulator, I expect things to be detailed and realistic.
For games like Daggerfall I prefer lower detail, which gives me the opportunity to use my own imagination.
It's also easier to add more content if detail is kept low. Speaking of which, feel free to go off on your own and create new stuff, you aren't limited to existing models.
- carademono
- Posts: 210
- Joined: Sat Jul 11, 2020 3:20 pm
Re: LowPoly 3D Winter & Jungle Assets for Daggerfall Unity
Agreed -- low-poly is good! Personally, I'd love to see these come with pixelated textures as well, at least as an option.
Vanilla Enhanced: https://www.nexusmods.com/daggerfallunity/mods/273
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
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Re: LowPoly 3D Winter & Jungle Assets for Daggerfall Unity
Subtle textures of that sort would be great but my software disallows texturing
I'll try something tho
I'll try something tho
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Re: LowPoly 3D Winter & Jungle Assets for Daggerfall Unity
Yeay it worked out, figured out how to export them with no glitches.
Here is the fourth round I did today. All plants and dead nature, made them as optimized as I can. Some barely have volume but work great :p
https://skfb.ly/otSLq
Here is the fourth round I did today. All plants and dead nature, made them as optimized as I can. Some barely have volume but work great :p
https://skfb.ly/otSLq