At the moment it is possible to adjust ambient light for "night" and "dungeon" respectively in the DFU advanced settings. Which is great for making a more spooky and realistic atmosphere.
However, there is no slider for ambient lights in house interiors. This can be pretty easily manipulated in a mod, but it just feels really weird for there to be separate sliders to adjust night and dungeon lights while houses have no setting.
So I was wondering if it would be a good idea to either add another slider for house interiors or alternatively simply rename the dungeon slider to "Interior Ambient Light" and use that value as a multiplier on the house interior light the same way it is currently used on dungeon light.
https://github.com/Interkarma/daggerfal ... ght.cs#L69
Simply renaming the slider and doing this for example:
Code: Select all
if (DaggerfallUnity.Instance.WorldTime.Now.IsNight) targetAmbientLight = (DaggerfallUnity.Settings.AmbientLitInteriors) ? InteriorNightAmbientLight_AmbientOnly : InteriorNightAmbientLight * DaggerfallUnity.Settings.DungeonAmbientLightScale; else targetAmbientLight = (DaggerfallUnity.Settings.AmbientLitInteriors) ? InteriorAmbientLight_AmbientOnly : InteriorAmbientLight * DaggerfallUnity.Settings.DungeonAmbientLightScale;