Villager Immersion Overhaul

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Dragonrider
Posts: 6
Joined: Tue Oct 13, 2020 8:34 pm

Re: Villager Immersion Overhaul

Post by Dragonrider »

So is this mod dead? That would be a pity because there actually isn‘t any other mod which corrects the „mainly Breton-townsfolk in Redguard settlements and Capital“-issue.

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carademono
Posts: 189
Joined: Sat Jul 11, 2020 3:20 pm

Re: Villager Immersion Overhaul

Post by carademono »

Dragonrider wrote: Mon May 09, 2022 7:53 pm So is this mod dead? That would be a pity because there actually isn‘t any other mod which corrects the „mainly Breton-townsfolk in Redguard settlements and Capital“-issue.
The next release of Vanilla Enhanced will do just that, and you can expect it within a couple of days.

Dragonrider
Posts: 6
Joined: Tue Oct 13, 2020 8:34 pm

Re: Villager Immersion Overhaul

Post by Dragonrider »

carademono wrote: Tue May 10, 2022 1:08 am
Dragonrider wrote: Mon May 09, 2022 7:53 pm So is this mod dead? That would be a pity because there actually isn‘t any other mod which corrects the „mainly Breton-townsfolk in Redguard settlements and Capital“-issue.
The next release of Vanilla Enhanced will do just that, and you can expect it within a couple of days.
Oh wow, that are great news, especially since the last Nexus-Update was on 04.05. 😀 Ok, then i‘ll wait for the next „Vanilla Enhanced“-Update.🙂

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Kamer
Posts: 559
Joined: Mon Mar 05, 2018 9:26 pm

Re: Villager Immersion Overhaul

Post by Kamer »

This mod is basically dead. I'm working carademono to move things over to his project. I might repurpose what is unique still about VIO and release that instead.

haloterm
Posts: 369
Joined: Sat Feb 16, 2019 5:21 am

Re: Villager Immersion Overhaul

Post by haloterm »

Kamer wrote: Sat May 14, 2022 4:16 am This mod is basically dead.
are you in general still playing and modding DFU?

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Kamer
Posts: 559
Joined: Mon Mar 05, 2018 9:26 pm

Re: Villager Immersion Overhaul

Post by Kamer »

I've started making prefabs for World of Daggerfall again today. I'm hoping to work with someone to create new monsters for the game and then I'd like to create Quest Packs once again.

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