Adventurers of Tamriel is a still unreleased mod that will allow players to meet and interact with other players' characters, as well as with their own. The chance to meet those characters isn't random, but is based on where and when a particular character has passed, all in ingame time. Therefore for those that doesn't modify their starting place and time (as in Magicono's Random Starting Dungeon), Privateer's Hold and Gothway Garden (and Daggerfall city, probably) will become quite busy places.
In its official release, AoT will have an online part (being developed by Shortbeard as we speak) that will allow everyone that use the mod to cross their character's path without any complicated file sharing on their part.
What I'm doing here is putting out the offline BETA version of AoT for anyone kind enough to try and test how all the messy code I wrote works.
In this BETA, the online part will be "simulated" by sharing with me periodically their AoT PersistentDataDirectory, that then I'll merge with the others and share again with everyone. I'm aware it won't be a simple thing to do, so I will be super grateful with those willing to partake in said testing.
The only requirements are to use a newly made character when enabling AoT (an existing one would probably fail to load) and to post a screenshot when/if another character is met (plus any relevant info regarding location and bugs).
Whoever is interested can PM me, and I’ll send them the .dfmod file, which will include a modified version of Privateer's Hold that will contain a greatly increased number of Random Flat Markers that the mod uses to place other character paperdolls (the original has only one RFM).
General instructions:
When you decide to use it, as already said create a new character. I don't know of any particular incompatibility, but testing has been quite limited. For one, it should work with Random Starting Dungeon without problems, even enabling random starting time shouldn't cause any issue.
It is perfectly fine (even if less exciting) to use AoT - BETA without any file sharing: that way, a player will still be able to meet his previous characters.
But if anyone wants to try the "online" aspect of it, these are the instructions to follow: every now and then, even once a week, you should copy the folder that, starting from Daggerfall Unity folder where you find the "Saves" folder, has the following path:
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Dagerfall Unity/Mods/GameData/a8ac8d8c-0c08-44da-8bd7-0eb92a871061
I'll merge it with those of every other participant, then I'll send it back to everyone.
A further clarification: anyone using this mod is totally free decide to share his files with anyone else. The steps to follow are the same, take someone else's folder and overwrite it on your own, merging/replacing as needed. Nothing complicated to do.
A final note: AoT - BETA 0.0.2 will soon be ready, with a few new features.
1. It will be possible to meet other characters even outdoor (towns and wilderness);
2. For those using Ironman Options, once a character dies for good, it will be possible to find his corpse where he died (in the wilderness and in certain dungeon types), or a tomb at the outskirt of the location rect (for those killed in cities and in certain dungeon types).
This is just the beginning of a series of new features planned for the mod:
- ability to recruit other characters as NPCs;
- ability to attack and rob other characters;
- ability to hunt other characters with low legal reputation;
- chance to hear rumors of other characters exploits/death;
Here's the mod file: https://github.com/ArnebNihal/Adventure ... mriel-BETA
If you have any question, please PM me.
Thanks in advance.