[MOD] Transparent Windows

Show off your mod creations or just a work in progress.
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Macadaynu
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Re: [MOD] Transparent Windows

Post by Macadaynu »

King of Worms wrote: Tue May 17, 2022 5:48 pm Yup, the requirers require, thats their job :D Its kind of in works, copied the necessary files in the folder, now I need to do the deed... but Im lazy :X and also busy. Also, that god damned discord ban just removed me from the place where the work is happening, so the detachment of the project is a real consequence, maybe its for the better of me, dunno
No worries, just wanted to check if it was still happening. I think it will look great with your textures, so looking forward to it :)

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King of Worms
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Re: [MOD] Transparent Windows

Post by King of Worms »

Hi, yes I also hope I will be able to finalize it somehow :D

From the list u posted, I think:

009_3-0 is exterior thus not needed

010_3-0
111_1-0
311_2-0
411_2-0 - all unused assets


037_2-0 - guild interior windows are unused (this ofc extends to all guild ints)

I think its safe to leave these 6 out, am I wrong? Thank you

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Macadaynu
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Re: [MOD] Transparent Windows

Post by Macadaynu »

King of Worms wrote: Wed May 18, 2022 6:21 pm Hi, yes I also hope I will be able to finalize it somehow :D

From the list u posted, I think:

009_3-0 is exterior thus not needed

010_3-0
111_1-0
311_2-0
411_2-0 - all unused assets


037_2-0 - guild interior windows are unused (this ofc extends to all guild ints)

I think its safe to leave these 6 out, am I wrong? Thank you
Hi yeah, I left some of those in in case someone were to utilise them for potential future overhaul mods (eg. a mages guild overhaul) but don't worry about those. I can always give you a shout in future if they are needed, thanks

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Macadaynu
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Re: [MOD] Transparent Windows

Post by Macadaynu »

Version 0.3.1

https://www.nexusmods.com/daggerfallunity/mods/302

- Taverns Redone compatibility fixes (download the patch provided if you are using that mod)
- Distant Terrain compatibility fix
- Weather retention fix
- Various bug fixes

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Macadaynu
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Re: [MOD] Transparent Windows

Post by Macadaynu »

Been playing with the idea of adding immersive sounds to interiors, here's a vid showing 2 different imported fire sound effects:


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PRAEst76
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Re: [MOD] Transparent Windows

Post by PRAEst76 »

Macadaynu wrote: Fri Jun 10, 2022 12:46 pm Been playing with the idea of adding immersive sounds to interiors, here's a vid showing 2 different imported fire sound effects:
I didn't know I needed this until now.

Background banter would make the place feel even more homely. Especially if it started outside quietly when you got within X distance of the pub door, and increased the closer you got. Probably an idea for another mod though.

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Macadaynu
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Re: [MOD] Transparent Windows

Post by Macadaynu »

Added Indoor Rain sound effects


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Arneb
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Re: [MOD] Transparent Windows

Post by Arneb »

Beautiful effect. When will this be out?

By the way, did you know of this:

https://www.nexusmods.com/daggerfallunity/mods/330

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Macadaynu
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Re: [MOD] Transparent Windows

Post by Macadaynu »

Arneb wrote: Thu Jun 16, 2022 6:14 pm Beautiful effect. When will this be out?

By the way, did you know of this:

https://www.nexusmods.com/daggerfallunity/mods/330
I didn't, just a coincidence. I've made these SFX features optional so users can pick which they like best and use both mods if they wish.

Not sure when it will be out, just depends on free time etc. :)

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jayhova
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Re: [MOD] Transparent Windows

Post by jayhova »

Man, this is pretty awesome work! This is of course one of the things NOT in the original because of the need to disconnect the interiors from the exteriors. This goes a long way to giving the feel of a contiguous world.

While I was looking at the demo I could not help but think, 'wouldn't it be awesome if you could see little rivulets coming off the roof?'. That would be great. Probably more work than it's worth but it sure would make it feel like a building being rained on.
Remember always 'What would Julian Do?'.

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