Iliac Bay Real Estate

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Hazelnut
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Re: Iliac Bay Real Estate

Post by Hazelnut »

Just a point about the basic house purchase system that you may not know, a player can only have one house in each region. Hope that is fine.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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Arneb
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Re: Iliac Bay Real Estate

Post by Arneb »

Yes, I know about that. I’m trying to devise a way to circumvent this limitation, if I succeed I’ll add it in the next update.

Daedros
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Re: Iliac Bay Real Estate

Post by Daedros »

Hazelnut wrote: Wed May 04, 2022 6:47 pm Just a point about the basic house purchase system that you may not know, a player can only have one house in each region. Hope that is fine.
In the original Daggerfall, it was one house, period. Does DFU allow for multiple houses, so long as each is in a different region?

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Arneb
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Re: Iliac Bay Real Estate

Post by Arneb »

Daedros wrote: Fri May 20, 2022 9:45 am
Hazelnut wrote: Wed May 04, 2022 6:47 pm Just a point about the basic house purchase system that you may not know, a player can only have one house in each region. Hope that is fine.
In the original Daggerfall, it was one house, period. Does DFU allow for multiple houses, so long as each is in a different region?
Precisely. Even if I have to admit I don’t remember these details regarding vanilla. Never got to the point of having enough money to buy a house, let alone more than one.

Daedros
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Re: Iliac Bay Real Estate

Post by Daedros »

Arneb wrote: Fri May 20, 2022 11:16 am
Daedros wrote: Fri May 20, 2022 9:45 am
Hazelnut wrote: Wed May 04, 2022 6:47 pm Just a point about the basic house purchase system that you may not know, a player can only have one house in each region. Hope that is fine.
In the original Daggerfall, it was one house, period. Does DFU allow for multiple houses, so long as each is in a different region?
Precisely. Even if I have to admit I don’t remember these details regarding vanilla. Never got to the point of having enough money to buy a house, let alone more than one.
Getting a house wasn't too hard if you got to higher levels and would break into stores at night (or loiter in them) and clear them out of high end gear (Orcish/Ebony/Daedric) and sold it. Still possible in DFU (except for the loitering until the shop closes).
There's a Fighter's Guild quest (Giant Killing) that can sometimes give you +15 Reputation with The Merchants (you'll have to escort a merchant found near the Giant, but the merchant only has a 33% chance to spawn upon accepting the quest). This improves your buying/selling prices with all store merchants, which lets you rack up more gold.
Edit: Merchants Reputation is currently bugged. It increases prices you sell stuff for, but also increases the prices of stuff you buy.
Last edited by Daedros on Sun May 22, 2022 10:39 am, edited 1 time in total.

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Arneb
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Re: Iliac Bay Real Estate

Post by Arneb »

For sure, there’s plenty of ways to gather enough gold to buy a house. It is possible to visit a few region taking loans of hundreds of GPS, and this requires no effort whatsoever.

But if anyone wants to “role play” getting that gold? That’s usually another matter.

Daedros
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Re: Iliac Bay Real Estate

Post by Daedros »

Yeah, there's some real gold sinks too. Big houses can be over 1,000,000 Gold (those tend to be duplexes though, which i don't like). Large Ships are 200,000 Gold. Daedric equipment is usually 10k+ Gold (Weapons) to 100k+ Gold (Armor), which can be made cheaper with Mercantile skill. Daedric Summonings are 200k Gold, which can be brought down to 100k by getting 100 Reputation with the particular Witches Coven (do 20 quests for them, i usually spam the Public Relation quest). You can get a lot of gold from monsters at high levels, but can still only carry so much actual gold at a time (you'll leave behind far more gold in a dungeon than you pick up).

Edit: Wow, i just noticed the The Merchants reputation is actually having an opposite effect to what it should. My Argonian with 100 Personality/25 Mercantile/0 Merchants reputation is getting much better buying prices than my Nord with 100 Personality/25 Mercantile/100 Merchants reputation. That's definitely a bug.
Edit 2: Weird. It appears that The Merchants reputation is favorably benefiting sell prices, but is negatively impacting buy prices. I just did a direct Apples to Apples comparison between the two characters. Both characters had 100 Personality/100 Luck/100 Mercantile. When selling New quality Daedric Boots at the exact same Armorer, the Argonian with 0 Merchants reputation was selling it for 54,554 Gold, while the Nord with 100 Merchants reputation was selling it for 61,947. However, when buying a Horse from the exact same General Store, the Argonian was paying 1,692 Gold, while the Nord was paying 1,921 Gold...

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Arneb
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Re: Iliac Bay Real Estate

Post by Arneb »

Version 0.0.2 is on Nexus:
https://www.nexusmods.com/daggerfallunity/mods/304

What's in this version:
  • Houses bought from citizens can now be sold to a bank in the same region;
  • The limit of one house per region has been removed, both when buying from privates and from banks;
  • Fixed a bug that made house cost calculation inconsistent between dialogue and actual purchase (thanks to bigfatf. for pointing that out).

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Arneb
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Re: Iliac Bay Real Estate

Post by Arneb »

Version 0.0.3 is on Nexus:
https://www.nexusmods.com/daggerfallunity/mods/304

What's in this version:
  • It's now possible to uniquely name each house when bought;
  • Minor bug fixes.

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Arneb
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Re: Iliac Bay Real Estate

Post by Arneb »

Version 0.0.4 is on Nexus:
https://www.nexusmods.com/daggerfallunity/mods/304

What's in this version:
  • Minor update to correct a nasty bug that caused stuttering. Thanks to thenameisthegame for pointing it out and to Kab for finding where the problem was.

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