Download on Daggerfall Unity Nexus
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Changelog
In addition, residents of the replaced buildings are now mostly Redguards instead of Bretons. Some shops' interiors have also been redesigned. Libraries look like actual libraries now, for instance.
Finally, all buildings touched by this mod have had small interior fixes applied. Furniture is aligned along the walls, hanged lamps are centered with the ceiling and they now all have quest markers, meaning that more house types can now be used by the game's quest generation. You may stumble upon houses you've never seen before because they didn't previously have quest markers.
Enjoy!
INSTALLATION
First, make sure you are not inside a desert town building when installing this mod.
Either install using Vortex Mod Manager or install manually as described below.
Extract the content of the archive to the StreamingAssets of your Daggerfall Unity directory.
Example : [Your drive]\DagUnity\DaggerfallUnity_Data\StreamingAssets
The .dfmod file will be installed in "Mods".
In-game, activate Fixed Desert Architecture from the mod launcher.
UNINSTALLATION
First, make sure you are not inside a desert building when uninstalling this mod.
Simply remove the mod file from the "Mods" folder, under StreamingAssets.
SAVE GAMES
For existing save games, make sure you are not inside a desert town building before enabling or disabling this mod.
Compatible with both new and active save games.
CONFLICTS/KNOWN ERRORS
Compatible with Finding My Religion.
Compatible with Finding My Religion and Unofficial Block, Location and Model Fixes
If you're using The Archeologists, the guild halls of Santaki (Santaki), Jalijer (Dak'fron), Bubandanis (Sentinel), Khajogujer (Sentinel) and Lajrea (Tigonus) will not be present.
May conflict with other mods altering specific desert cities.
If you encounter any issue with the mod, please let me know.
CREDITS
XJDHDR for Unofficial Block, Location and Model Fixes
BadLuckBurt for extracting all of Daggerfall's building and location data.
Hazelnut and Uncanny Valley for the World Data Editor.
Interkarma and the wonderful community that gave us Daggerfall Unity
The DFU community for feedback.
Daggerfall's development team, how could I not credit them?