[MOD] Hotkey Bar

A curated forum for compatible and maintained mods. Users are unable to create new topics in this forum but can reply to existing topics. Please message a moderator to have your mod moved into this forum area.
User avatar
Macadaynu
Posts: 261
Joined: Sun Mar 07, 2021 1:18 pm

Re: [MOD] Hotkey Bar

Post by Macadaynu »

billyloist wrote: Tue May 24, 2022 2:05 am Any plans for letting you bind your empty hands (for hand to hand) to a hot bar slot?
It's on the list, but I've got a lot on with other mods and IRL stuff.

It'll happen one day as I plan to come back to this mod for a 1.0 release which that change will be part of, just not sure when.

User avatar
Macadaynu
Posts: 261
Joined: Sun Mar 07, 2021 1:18 pm

Re: [MOD] Hotkey Bar

Post by Macadaynu »

Hotkey Bar version 0.9

You can now customise the look of the hotkey bar. Press 0 to open your settings, then select the 'Use Custom Panels' option, when you close the settings your hotkey bar will update to look like the below:

Daggerfall_Unity_16-Jul-22_11_33_08_AM.png
Daggerfall_Unity_16-Jul-22_11_33_08_AM.png (1.02 MiB) Viewed 1114 times

If you want to use you own artwork or images for this, just drop a PNG file in your Textures folder and name it 'HotkeyPanel'. Then just open/close the settings menu again to update the hotkey bar with the image you just provided. This means you don't need to close DFU to try out different images for this. Just remove this file if you want to revert to the default custom texture above.

Daggerfall_Unity_15-Jul-22_7_44_14_PM.png
Daggerfall_Unity_15-Jul-22_7_44_14_PM.png (950.99 KiB) Viewed 1114 times

Feel free to share your custom Hotkey Bar creations using this new feature on this forum :)

User avatar
BadLuckBurt
Posts: 948
Joined: Sun Nov 05, 2017 8:30 pm

Re: [MOD] Hotkey Bar

Post by BadLuckBurt »

I think you should make that image the default and rename the mod to Toddkey Bar :twisted:

Joking aside, the live swapping is neat. Did you need extra code for it to work or is it just handled by opening and closing the settings?
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

.

User avatar
Macadaynu
Posts: 261
Joined: Sun Mar 07, 2021 1:18 pm

Re: [MOD] Hotkey Bar

Post by Macadaynu »

BadLuckBurt wrote: Tue Jul 19, 2022 12:26 pm I think you should make that image the default and rename the mod to Toddkey Bar :twisted:

Joking aside, the live swapping is neat. Did you need extra code for it to work or is it just handled by opening and closing the settings?
Toddkey Bar: Only images of Todd are compatible :lol:

I added a bit of code to check if there is any file present in the Textures directory called 'HotkeyPanel', if not just use the default texture I bundled with the mod. Opening or closing the settings then makes sure your panels are up to date with the desired texture, so a bit of extra code but not much

l3lessed
Posts: 1399
Joined: Mon Aug 12, 2019 4:32 pm
Contact:

Re: [MOD] Hotkey Bar

Post by l3lessed »

Can you post the scripts some where? This mod is breaking my ambidexterity mod.

It is doing something with my weapon sprite loading system and making weapon disappear when players click the bar.
My Daggerfall Mod Github: l3lessed DFU Mod Github

My Beth Mods: l3lessed Nexus Page

Daggerfall Unity mods: Combat Overhaul Mod

Enjoy the free work I'm doing? Consider lending your support.

User avatar
Macadaynu
Posts: 261
Joined: Sun Mar 07, 2021 1:18 pm

Re: [MOD] Hotkey Bar

Post by Macadaynu »

l3lessed wrote: Wed Oct 05, 2022 5:21 pm Can you post the scripts some where? This mod is breaking my ambidexterity mod.

It is doing something with my weapon sprite loading system and making weapon disappear when players click the bar.
My github can be found here: https://github.com/Macadaynu/dfunity-mods

Post Reply