[Mod] Guilds Cure Poison

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Magicono43
Posts: 861
Joined: Tue Nov 06, 2018 7:06 am

Re: [Mod] Guilds Cure Poison

Post by Magicono43 »

Hey, I just released a mod that recreates this mod's function. It currently does not have the changed text and such, but it effectively achieves the same thing.

viewtopic.php?t=5616

https://www.nexusmods.com/daggerfallunity/mods/321

Thanks for the initial inspiration for it.

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Hazelnut
Posts: 2958
Joined: Sat Aug 26, 2017 2:46 pm
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Re: [Mod] Guilds Cure Poison

Post by Hazelnut »

Just a FYI, I've submitted a PR that will allow the standard service handlers to be overridden. Sorry it took so long, as I said: no timescale. :)
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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