As you can see, most of them are just quick little edits of existing sprites. So it might be easier for you to just make your own versions as it's mostly just adding some green spots etc to existing food items
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
HiRalzar wrote: ↑Tue May 24, 2022 12:30 pm I have been looking at how to solve the problem with pixelated vanilla menus while using DREAM. Not to mention the problem with weird combinations of drawn buttons and buttons with font writing.
I think I have found a solution that makes it up to the mod creators to do this right, which will then just work with DREAM.
I have made a set of blank menus which modders can use when overriding menus, or making new menus. As long as they use the same file names as I supply here, DREAM will then display the dream versions of them.
So, for example, in Climates&Calories with the SDF font turned off for Daggerfall, the tavern menu looks like this:
tavernpixelfont.png
Which does not look *quite* as good as the original drawn menu, but it will be consistent for all buttons and automatically upgrade to DREAM background if DREAM loads after C&C.
I will be using these myself in my mods as it is easier in every way It even allows for several mods that use the same menu to be compatible if they just work together a bit. And for your part you can make it up to the modders to just switch to using these menu backgrounds when building menus in their mods for no-effort DREAM compat.
BLANKMENU.zip
The idea is that mods can use the blanks when making menus. Then if you have the blanks with the same filenames in DREAM; then DREAM will replace the mods vanilla-style blanks with the DREAM blanks. So far only C&C and Skulduggery uses these blanks but it could be handy to have as a bunch of mods could use this and you would only need that one set of blanks to work out of the box with all of them.King of Worms wrote: ↑Fri May 27, 2022 7:39 amHiRalzar wrote: ↑Tue May 24, 2022 12:30 pm I have been looking at how to solve the problem with pixelated vanilla menus while using DREAM. Not to mention the problem with weird combinations of drawn buttons and buttons with font writing.
I think I have found a solution that makes it up to the mod creators to do this right, which will then just work with DREAM.
I have made a set of blank menus which modders can use when overriding menus, or making new menus. As long as they use the same file names as I supply here, DREAM will then display the dream versions of them.
So, for example, in Climates&Calories with the SDF font turned off for Daggerfall, the tavern menu looks like this:
tavernpixelfont.png
Which does not look *quite* as good as the original drawn menu, but it will be consistent for all buttons and automatically upgrade to DREAM background if DREAM loads after C&C.
I will be using these myself in my mods as it is easier in every way It even allows for several mods that use the same menu to be compatible if they just work together a bit. And for your part you can make it up to the modders to just switch to using these menu backgrounds when building menus in their mods for no-effort DREAM compat.
BLANKMENU.zip
I like the idea. But I dont know what I am supposed to do with the blanks? I can make em HD, thats the only thing Im good atAlso thanks for C&C items, will take a look and see if I can use my current items as base for that or redo it completely.
This part is still ringing in my mind. You know nothing about me, why you say this?Its kind of really strange to hear from someone I never spoke to? Where does this even come from? All my communication last half a year is helping ppl on Nexus. Previously it was cooperation with modders either here on Discord. So??... you maybe not a very plesant person, but ..
Congratulations!! greatest DFU mod ever