Mod Authors - Resource Register

A curated forum for compatible and maintained mods. Users are unable to create new topics in this forum but can reply to existing topics. Please message a moderator to have your mod moved into this forum area.
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Kamer
Posts: 567
Joined: Mon Mar 05, 2018 9:26 pm

Re: Mod Authors - Resource Register

Post by Kamer »

I need 5500-5510 for Virtual Image Archives

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Ninelan
Posts: 163
Joined: Wed Jun 30, 2021 10:30 am
Location: Under your bed
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Re: Mod Authors - Resource Register

Post by Ninelan »

DET is growing, it consumes!
For image archives, 1000-1015 can be expanded to 1000-1050 please and thank you.
You can support me and in turn my art on my Patreon.
https://www.patreon.com/fireflyness

Diema
Posts: 3
Joined: Sun Oct 13, 2019 2:07 am

Re: Mod Authors - Resource Register

Post by Diema »

I would like to reserve model IDs 864000-864999 for use in my big custom dungeon project.

Cecell
Posts: 1
Joined: Thu Jul 21, 2022 9:48 pm

Re: Mod Authors - Resource Register

Post by Cecell »

Please reserve Location IDs:
31000-31999: Cecell

I'm working on a project now that adds a dungeon to every town with a graveyard so 308 so far.

Thank you

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herman2000
Posts: 18
Joined: Sun May 10, 2020 2:08 pm
Location: Dresden, Saxony, Germany
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Re: Mod Authors - Resource Register

Post by herman2000 »

New Canon Locations is currently being remade; as a result of that and my being a bit careless initially, the range of location IDs in the new version changed.
For that reason, I believe 50101-50299 can be disregarded, and I'd instead like to reserve 30000-30100 if I may.

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Kab the Bird Ranger
Posts: 106
Joined: Tue Feb 23, 2021 12:30 am

Re: Mod Authors - Resource Register

Post by Kab the Bird Ranger »

Daggerfall Enemy Expansion reserves the enemy IDs 256 to 511.

We oughta start tracking those

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