Mod Authors - Resource Register

A curated forum for compatible and maintained mods. Users are unable to create new topics in this forum but can reply to existing topics. Please message a moderator to have your mod moved into this forum area.
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Kamer
Posts: 583
Joined: Mon Mar 05, 2018 9:26 pm

Re: Mod Authors - Resource Register

Post by Kamer »

I need 5500-5510 for Virtual Image Archives

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Ninelan
Posts: 187
Joined: Wed Jun 30, 2021 10:30 am
Location: Under your bed
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Re: Mod Authors - Resource Register

Post by Ninelan »

DET is growing, it consumes!
For image archives, 1000-1015 can be expanded to 1000-1050 please and thank you.
You can support me and in turn my art on my Patreon.
https://www.patreon.com/fireflyness

Diema
Posts: 3
Joined: Sun Oct 13, 2019 2:07 am

Re: Mod Authors - Resource Register

Post by Diema »

I would like to reserve model IDs 864000-864999 for use in my big custom dungeon project.

Cecell
Posts: 1
Joined: Thu Jul 21, 2022 9:48 pm

Re: Mod Authors - Resource Register

Post by Cecell »

Please reserve Location IDs:
31000-31999: Cecell

I'm working on a project now that adds a dungeon to every town with a graveyard so 308 so far.

Thank you

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herman2000
Posts: 18
Joined: Sun May 10, 2020 2:08 pm
Location: Dresden, Saxony, Germany
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Re: Mod Authors - Resource Register

Post by herman2000 »

New Canon Locations is currently being remade; as a result of that and my being a bit careless initially, the range of location IDs in the new version changed.
For that reason, I believe 50101-50299 can be disregarded, and I'd instead like to reserve 30000-30100 if I may.

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Kab the Bird Ranger
Posts: 123
Joined: Tue Feb 23, 2021 12:30 am

Re: Mod Authors - Resource Register

Post by Kab the Bird Ranger »

Daggerfall Enemy Expansion reserves the enemy IDs 256 to 511.

We oughta start tracking those

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haloterm
Posts: 391
Joined: Sat Feb 16, 2019 5:21 am

Re: Mod Authors - Resource Register

Post by haloterm »

I know custom book IDs are not part of the first post, but here's still an update of my book IDs for the upcoming v0.5 of "Black Horse Courier - Iliac Bay Edition":

155968041
2086854367
966925611
967497446
33756280
1025470710
965999096
94525824
232242452
112056713

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PRAEst76
Posts: 27
Joined: Fri May 27, 2022 7:19 pm
Location: Suomi
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Re: Mod Authors - Resource Register

Post by PRAEst76 »

The Hatch

I'm working on a floor/ceiling hatch mod for my houses overhaul.

ModelIDs 41410-41414 for now.

Range just above the standard ladder as they will work the same way but won't require a hole in the floor and I may do variations.

New Paintings

My new paintings mod uses modelIDs 79010-79050. I'm only using up to 79031 currently but I may want to add more.

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harbinger451
Posts: 183
Joined: Mon Apr 13, 2020 4:08 pm
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Re: Mod Authors - Resource Register

Post by harbinger451 »

Not sure if this is the right place to post this, but I noticed some of the replies mentioning ID numbers for Custom Books ... I'm hoping to include a yet to be decided number of custom books with ballads for my Bards And Balladeers mod but am unsure how the ID numbers work. Some seem to be 9 digits and some 10... and is there a way of finding out what numbers have been used or are available to be used?
Image

Sappho20
Posts: 67
Joined: Wed Jun 29, 2022 8:54 am

Re: Mod Authors - Resource Register

Post by Sappho20 »

I'm using the following global variables:
TookTheCure
OpenedShapeshifters
Unused10
Unused11,
Unused12
Unused13
Unused14
Unused15
Unused16
Unused17.
If there is a conflict with other mods I can easily change them.

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