Mod Authors - Resource Register
- Kamer
- Posts: 583
- Joined: Mon Mar 05, 2018 9:26 pm
Re: Mod Authors - Resource Register
I need 5500-5510 for Virtual Image Archives
- Ninelan
- Posts: 187
- Joined: Wed Jun 30, 2021 10:30 am
- Location: Under your bed
- Contact:
Re: Mod Authors - Resource Register
DET is growing, it consumes!
For image archives, 1000-1015 can be expanded to 1000-1050 please and thank you.
For image archives, 1000-1015 can be expanded to 1000-1050 please and thank you.
You can support me and in turn my art on my Patreon.
https://www.patreon.com/fireflyness
https://www.patreon.com/fireflyness
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- Posts: 3
- Joined: Sun Oct 13, 2019 2:07 am
Re: Mod Authors - Resource Register
I would like to reserve model IDs 864000-864999 for use in my big custom dungeon project.
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- Posts: 1
- Joined: Thu Jul 21, 2022 9:48 pm
Re: Mod Authors - Resource Register
Please reserve Location IDs:
31000-31999: Cecell
I'm working on a project now that adds a dungeon to every town with a graveyard so 308 so far.
Thank you
31000-31999: Cecell
I'm working on a project now that adds a dungeon to every town with a graveyard so 308 so far.
Thank you
- herman2000
- Posts: 18
- Joined: Sun May 10, 2020 2:08 pm
- Location: Dresden, Saxony, Germany
- Contact:
Re: Mod Authors - Resource Register
New Canon Locations is currently being remade; as a result of that and my being a bit careless initially, the range of location IDs in the new version changed.
For that reason, I believe 50101-50299 can be disregarded, and I'd instead like to reserve 30000-30100 if I may.
For that reason, I believe 50101-50299 can be disregarded, and I'd instead like to reserve 30000-30100 if I may.
- Kab the Bird Ranger
- Posts: 123
- Joined: Tue Feb 23, 2021 12:30 am
Re: Mod Authors - Resource Register
Daggerfall Enemy Expansion reserves the enemy IDs 256 to 511.
We oughta start tracking those
We oughta start tracking those
- haloterm
- Posts: 391
- Joined: Sat Feb 16, 2019 5:21 am
Re: Mod Authors - Resource Register
I know custom book IDs are not part of the first post, but here's still an update of my book IDs for the upcoming v0.5 of "Black Horse Courier - Iliac Bay Edition":
155968041
2086854367
966925611
967497446
33756280
1025470710
965999096
94525824
232242452
112056713
155968041
2086854367
966925611
967497446
33756280
1025470710
965999096
94525824
232242452
112056713
- PRAEst76
- Posts: 27
- Joined: Fri May 27, 2022 7:19 pm
- Location: Suomi
- Contact:
Re: Mod Authors - Resource Register
The Hatch
I'm working on a floor/ceiling hatch mod for my houses overhaul.
ModelIDs 41410-41414 for now.
Range just above the standard ladder as they will work the same way but won't require a hole in the floor and I may do variations.
New Paintings
My new paintings mod uses modelIDs 79010-79050. I'm only using up to 79031 currently but I may want to add more.
I'm working on a floor/ceiling hatch mod for my houses overhaul.
ModelIDs 41410-41414 for now.
Range just above the standard ladder as they will work the same way but won't require a hole in the floor and I may do variations.
New Paintings
My new paintings mod uses modelIDs 79010-79050. I'm only using up to 79031 currently but I may want to add more.
PRAEst76
Guides: https://escapism.co.uk/praest76/daggerfall-unity-modding
Mods: Houses2Homes / New Paintings
Guides: https://escapism.co.uk/praest76/daggerfall-unity-modding
Mods: Houses2Homes / New Paintings
- harbinger451
- Posts: 199
- Joined: Mon Apr 13, 2020 4:08 pm
- Contact:
Re: Mod Authors - Resource Register
Not sure if this is the right place to post this, but I noticed some of the replies mentioning ID numbers for Custom Books ... I'm hoping to include a yet to be decided number of custom books with ballads for my Bards And Balladeers mod but am unsure how the ID numbers work. Some seem to be 9 digits and some 10... and is there a way of finding out what numbers have been used or are available to be used?
-
- Posts: 67
- Joined: Wed Jun 29, 2022 8:54 am
Re: Mod Authors - Resource Register
I'm using the following global variables:
TookTheCure
OpenedShapeshifters
Unused10
Unused11,
Unused12
Unused13
Unused14
Unused15
Unused16
Unused17.
If there is a conflict with other mods I can easily change them.
TookTheCure
OpenedShapeshifters
Unused10
Unused11,
Unused12
Unused13
Unused14
Unused15
Unused16
Unused17.
If there is a conflict with other mods I can easily change them.