Quest Showcase

For all talk about quest development - creation, testing, and quest system bug diagnosis.
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Midknightprince
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Re: Quest Showcase

Post by Midknightprince »

DID THIS ONE..FGDFU003 works..
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Midknightprince
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Re: Quest Showcase

Post by Midknightprince »

KNDFU001 got this one but I failed it LOL, tele2qspawn and he attacked so I defended....oops
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Jay_H
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Re: Quest Showcase

Post by Jay_H »

Awesome! If any bugs show up let me know :)
Farewell DFU community! My time here has been a joy.

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Midknightprince
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Re: Quest Showcase

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KNDFU002 works...done it
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Re: Quest Showcase

Post by Midknightprince »

gimmi all you have so far in one post less the ones I already got
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Re: Quest Showcase

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Jay_H wrote:Awesome! If any bugs show up let me know :)
One of them said the ruins of (name) farmstead..
dident exist on map

but entering (name) farmstead worked....but it shows up as the ruins of when i asked to locate on map

weird
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Jay_H
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Re: Quest Showcase

Post by Jay_H »

Removing what you've already done, there's still:

FGDFU001.txt
FGDFU002.txt
IMDFU002.txt
IMDFU001.txt
MGDFU001.txt
NLDFU001.txt
NLDFU002.txt

The IM ones were originally MC, but they should have their current name in the most recent .zip.

The map doesn't work perfectly yet, though it's still a very good substitute for vanilla's system. They may change how it works in future releases :)
Farewell DFU community! My time here has been a joy.

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Midknightprince
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Re: Quest Showcase

Post by Midknightprince »

Midknightprince wrote:
Jay_H wrote:Awesome! If any bugs show up let me know :)
One of them said the ruins of (name) farmstead..
dident exist on map

but entering (name) farmstead worked....but it shows up as the ruins of when i asked to locate on map

weird
I'm uploading a vid, will post it here so you can see, I'll make it short..
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Jay_H
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Re: Quest Showcase

Post by Jay_H »

IMDFU003: Merchant quest. The merchant's home is haunted. The PC is to destroy the ghost and receive a gold reward.

It's a very simple quest, but I want a wide variety of circumstances and opportunities to be available. I really want Daggerfall to be down-to-earth yet full of surprises, and as varied as possible.

MGDFU00A: Mages Guild quest. A rebellious student put an experimental kind of atronach in an innocent citizen's home which multiplies when killed. The PC must keep killing until it has died.

I have mixed feelings on this one. I wanted it to be more dynamic, and I guess I could make it that way. With fewer enemies it feels like it's too short, and where it is right now feels too long. On balance, I'm planning on excluding it from future mod packs. It was a fun exercise in scripting, but I can't see a lot of people looking forward to taking this quest. I'm keeping it archived on Pastebin.
Last edited by Jay_H on Tue Aug 15, 2017 7:45 am, edited 3 times in total.
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Midknightprince
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Re: Quest Showcase

Post by Midknightprince »

Jay_H wrote:Removing what you've already done, there's still:



The map doesn't work perfectly yet, though it's still a very good substitute for vanilla's system. They may change how it works in future releases :)

Remove it ?
I don't wanna remove them! :(

And so the map thing is to be expected ?
Sorry man I fell asleep ( baby sitted today, and the kids wiped me out).. :)

Let me know If I have to make a vid so I can just not waste time, and play test these things (cause I like it), and tell me why I have to remove the old stuff ? :?
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