Repeating trigger/timers within a quest?

For all talk about quest development - creation, testing, and quest system.
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Jay_H
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Re: Repeating trigger/timers within a quest?

Post by Jay_H »

Certainly; I don't want DFU's quest system to become obtuse for the sake of being obtuse, but what I suggested in the PR is the way to get the greatest functionality possible, as far as I can see it. I'm open to other methods.

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Kamer
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Re: Repeating trigger/timers within a quest?

Post by Kamer »

Might as well add repeatable messages to that.

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