Should the "Spider Bite" spell be reclassified as a
physical attack Poison element Spell in order to fix a
possible mechanical/lore bug design flaw and change relevant immunities to its effect? Currently
(AFAIK) the Spider Bite spell is cast by Spider/Giant Scorpions to induce Paralysis and does not work against Magic Immunity/Resistance or Paralysis Immunity/Resistance.
I propose the
effect be transferred via physical attack similar to Humanoids with poisoned weapons (including or excluding damage) Spider Bite spell element be changed to Poison. The enemies in question are not Magically gifted in nature, nor are they intelligent enough to learn [Magic] spells. They are wild animals with Venomous fangs/stingers.
Implementing Spider Bite as such was likely due to technical
limitations reasons rather than intent. If this can be reasonably accomplished now, it could be considered a
bug design fix. Magic Immunity would be removed, but should Poison Immunity now work alongside Paralysis Immunity to resist the effect? Venom aka Poison is obviously the effect's intended transmission.
Proposed Changes
Reimplement Spider Bite as a physical attack instead of a spell (with or without damage)
- Switch Spider Bite's Spell element from Magic to Poison
- Remove Magic Immunity/Resistance interaction
(Possibly) Add Poison Immunity/Resistance interaction
- Paralysis Immunity/Resistance would remain as is
This potential issue has been mentioned a few times on the forum and I believe should be considered. Thanks for all your hard work on this fantastic project!
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