Daggerfall Unity 0.14.5 Beta

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Re: Daggerfall Unity 0.14.5 Beta

Post by pango »

MrFlibble wrote: Sat Mar 11, 2023 10:50 am Is this an exact replication of how vanilla DF does this?
Actually according to the code comment,

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    /// Static definitions for random encounters based on dungeon type, from FALL.EXE.
So I'd say yes, it's copied straight from classic.
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