[MOD] Archaeologists
- Hazelnut
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Re: [MOD] Archaeologists
The thought process behind it is the earlier ranks are field operatives (i.e. grunts) and the INT requirement is low and most chars can be at those ranks. Only more scholarly chars can go into the real ranks of the guild starting at apprentice. Hope that makes more sense now? Let me know what you think in light of this info.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
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Re: [MOD] Archaeologists
I apologise if this has been addressed before (29 pages is a lot of posts).
I bought some potions from the archaeologist apothecary a few minutes after 11:00. I decided to buy more potions later, so I returned to the guildhall at approximately 11:45 and noticed that the apothecary was already restocked. I don't know if this happens with every faction's apothecary or just this mod.
I bought some potions from the archaeologist apothecary a few minutes after 11:00. I decided to buy more potions later, so I returned to the guildhall at approximately 11:45 and noticed that the apothecary was already restocked. I don't know if this happens with every faction's apothecary or just this mod.
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Re: [MOD] Archaeologists
I believe it's every faction at the moment. Every time you buy potions it will roll a new assortment of potions for sale.nicksta1310 wrote: ↑Mon Nov 28, 2022 9:19 am I apologise if this has been addressed before (29 pages is a lot of posts).
I bought some potions from the archaeologist apothecary a few minutes after 11:00. I decided to buy more potions later, so I returned to the guildhall at approximately 11:45 and noticed that the apothecary was already restocked. I don't know if this happens with every faction's apothecary or just this mod.
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Re: [MOD] Archaeologists
I found a bug in one of the quests' text. The NPC is referred to with male and female pronouns.
- Jay_H
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Re: [MOD] Archaeologists
Thanks for the report. That is my mistake, and I'll send a fix for it.
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Re: [MOD] Archaeologists
Awesome, thank you for the quick reply!
I found another mistake when buying a potion from the archaeologists guild. Haggline should be haggling.
I found another mistake when buying a potion from the archaeologists guild. Haggline should be haggling.
- Hazelnut
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Re: [MOD] Archaeologists
Hmm, pretty sure there's no custom trading messages so I think that one is from Daggerfall data or a mistake when they were imported into the DFU localisation system.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
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Re: [MOD] Archaeologists
If it was from the original, maybe it is just some in-universe streetwise slang.