Brazilian Portuguese Translation

Discuss translation of Daggerfall Unity and the required Daggerfall installation. Help other communities learn how to translate Daggerfall using any available tools and processes.
Magirion
Posts: 23
Joined: Mon Apr 24, 2023 4:40 pm

Re: Brazilian Portuguese Translation

Post by Magirion »

Welp, forget it pango.

I was naming it it .png besides it being already a .png
so it was like "PICK0310.IMG.png.png"

:D

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pango
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Re: Brazilian Portuguese Translation

Post by pango »

Ah, the Windows Explorer "hide extensions" brilliant feature...
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
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Magirion
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Joined: Mon Apr 24, 2023 4:40 pm

Re: Brazilian Portuguese Translation

Post by Magirion »

Ahh so deciously srewed up :(

Altough I hate so many things on windows, I am too dumb for linux :D

Magirion
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Joined: Mon Apr 24, 2023 4:40 pm

Re: Brazilian Portuguese Translation

Post by Magirion »

Oh, yes.... It's been 84 years...

Once more I reborn from the ashes :)

Beetween more procastination that could ever be dreamed of, I finally finished RSC.csv.
Everything.
Now I want to move on to the UI, i mean, continuing what I've already made to this point (3 images and collecting fonts).
But my friends... Which image is the world map of the character creation?
I have tried the 3 images I've found on the daggerfall imaging, but neither of them works....
P.S: They are with the wrong collor pattern due to the arena conversion, or something like this.
Could you help me please?

Here are the images I've tested:
0-0.PNG
0-0.PNG (48.96 KiB) Viewed 4823 times
0-0.PNG
0-0.PNG (39.33 KiB) Viewed 4823 times
0-0.PNG
0-0.PNG (48.96 KiB) Viewed 4823 times

Well, it's good to be back, indeed. :D

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pango
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Re: Brazilian Portuguese Translation

Post by pango »

CreateCharRaceSelect uses TMAP00I0.IMG, not sure what's going on with palette...
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When a measure becomes a target, it ceases to be a good measure.
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Magirion
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Joined: Mon Apr 24, 2023 4:40 pm

Re: Brazilian Portuguese Translation

Post by Magirion »

Still not working :/

I think that even if this isn't the right file naming it correctly would be enough for it to show up in game, not mattering what's really on the image, right?

My game keep showing the original image besides my efforts.

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pango
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Re: Brazilian Portuguese Translation

Post by pango »

No, for standalone graphic resource, it'll look for a PNG file at
DaggerfallUnity_Data/StreamingAssets/Textures/Img/TMAP00I0.IMG.png

source
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When a measure becomes a target, it ceases to be a good measure.
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Magirion
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Joined: Mon Apr 24, 2023 4:40 pm

Re: Brazilian Portuguese Translation

Post by Magirion »

Yes, that's what I meant.

If I take any one of that images I sent before, naming them "TMAP00I0.IMG.png" and putting on the "DaggerfallUnity_Data/StreamingAssets/Textures/Img" folder, shouldn't they show up in the game?
That's not happening and I don't know why. :/

Magirion
Posts: 23
Joined: Mon Apr 24, 2023 4:40 pm

Re: Brazilian Portuguese Translation

Post by Magirion »

Welp, forget it Pango.

I was being.... very... very much dumb. :)

I updated to 1.15.3 and was using 1.15.2 shortcut. :oops:

KCGabe
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Joined: Fri Aug 11, 2023 11:24 pm

Re: Brazilian Portuguese Translation

Post by KCGabe »

Good evening, my friend.
How's the progress with the translation going? I would like to start translating it as well, but wanted to check first if anyone was making progress towards this beforehand.
Maybe we can join efforts, if you haven't given up yet!

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