In classic you can decide to clear the remaining (or missing) bonus points left by pressing the U key, letting you create less balanced classes. It lets one create OP classes from the start, or underpowered ones for challenge or for reaching higher levels later.
Was leaving that feature out a choice or an oversight?
Anyway, it wasn't too difficult to implement (calling statsRollout.BonusPool = 0 from CreateCharCustomClass.Update()), but anything typed is also appended to the class name, haven't found a way to prevent that yet.
[Classic feature] Way to clear bonus pool in class maker
- pango
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[Classic feature] Way to clear bonus pool in class maker
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- Magicono43
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Re: [Classic feature] Way to clear bonus pool in class maker
Huh, honestly never knew that was a thing in DOS, lol. Definitely not a key I would ever think of pressing while in that screen that is mainly mouse-controlled.
- pango
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Re: [Classic feature] Way to clear bonus pool in class maker
Some shortcuts are very obscure. For example I don't know if using Ctrl-B was ever documented as a shortcut to reach save screen directly 
So yes, totally possible it was an oversight.

So yes, totally possible it was an oversight.
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart