[MOD] World of Daggerfall Project [version 0.2] [DFU 0.14.5+]

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Kab the Bird Ranger
Posts: 123
Joined: Tue Feb 23, 2021 12:30 am

Re: [MOD] World of Daggerfall Project [version 0.2] [DFU 0.13.5+]

Post by Kab the Bird Ranger »

Forgot to post this here.

World of Daggerfall 0.2 has had 4 bugfix and compatibility updates since release

0.2.1:
- Compatibility with "New Canon Locations" and "Roleplay and Realism" Fighters Guild quest
0.2.2:
- Fixed issue with locations disappearing if area is reloaded quickly (load save, fast travel)
- Fixed collision issue with Wrothgarian mountains
0.2.3:
- Fixed issue with docks "coast snapping" failing after fast travel
- Fixed docks disappearing after second visit
0.2.4:
- Compatibility update for Basic Roads 1.3

User avatar
Kab the Bird Ranger
Posts: 123
Joined: Tue Feb 23, 2021 12:30 am

Re: [MOD] World of Daggerfall Project [version 0.2] [DFU 0.14.5+]

Post by Kab the Bird Ranger »

I've uploaded a new build for 0.14.5, which should fix some issues and reduce error logs

L57
Posts: 227
Joined: Tue Dec 31, 2019 7:53 pm
Location: Moscow, Russia

Re: [MOD] World of Daggerfall Project [version 0.2] [DFU 0.14.5+]

Post by L57 »

There is a problem with that Orc camp. This occurs in vanilla DFU without terrain mods:
photo_2023-06-05_23-10-23.jpg
photo_2023-06-05_23-10-23.jpg (152.95 KiB) Viewed 828 times
Here:
photo_2023-06-05_23-10-29.jpg
photo_2023-06-05_23-10-29.jpg (168.42 KiB) Viewed 828 times

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