Forgot to post this here.
World of Daggerfall 0.2 has had 4 bugfix and compatibility updates since release
0.2.1:
- Compatibility with "New Canon Locations" and "Roleplay and Realism" Fighters Guild quest
0.2.2:
- Fixed issue with locations disappearing if area is reloaded quickly (load save, fast travel)
- Fixed collision issue with Wrothgarian mountains
0.2.3:
- Fixed issue with docks "coast snapping" failing after fast travel
- Fixed docks disappearing after second visit
0.2.4:
- Compatibility update for Basic Roads 1.3
[MOD] World of Daggerfall Project [version 0.2] [DFU 0.14.5+]
- Kab the Bird Ranger
- Posts: 123
- Joined: Tue Feb 23, 2021 12:30 am
- Kab the Bird Ranger
- Posts: 123
- Joined: Tue Feb 23, 2021 12:30 am
Re: [MOD] World of Daggerfall Project [version 0.2] [DFU 0.14.5+]
I've uploaded a new build for 0.14.5, which should fix some issues and reduce error logs
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- Posts: 227
- Joined: Tue Dec 31, 2019 7:53 pm
- Location: Moscow, Russia
Re: [MOD] World of Daggerfall Project [version 0.2] [DFU 0.14.5+]
There is a problem with that Orc camp. This occurs in vanilla DFU without terrain mods:
Here:
Here: