Daggerfall Unity Quest Pack #1
- Jay_H
- Posts: 4075
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
Re: Daggerfall Unity Quest Pack #1
Hmm, that gives me an idea. I'll tie the timer to when you injure one of the enemies. That'll guarantee that spawning has begun, at least. Thanks for the feedback.
-
- Posts: 4
- Joined: Sun Aug 14, 2022 3:32 am
Re: Daggerfall Unity Quest Pack #1
Probably a dumb, naive question, but is the Early Artifact quest meant to be survivable?
I mean, 3 months and likely a low level character (maybe 3 at the best?) seems a pretty tall task, especially since if you're mainly a fighter your only chance is if you took the ebony blade, and even then I think the spells will kill you rather quickly.
I know the reward is quite significant so it should be hard, but just seems like it's a deathtrap.
On the other hand, the loot is pretty good as long as you avoid the lich ha ha.
Edit: Well, I did it ha ha. Just kept taking pot shots with lightning and fire and ran away. Eventually got him.
I mean, 3 months and likely a low level character (maybe 3 at the best?) seems a pretty tall task, especially since if you're mainly a fighter your only chance is if you took the ebony blade, and even then I think the spells will kill you rather quickly.
I know the reward is quite significant so it should be hard, but just seems like it's a deathtrap.
On the other hand, the loot is pretty good as long as you avoid the lich ha ha.
Edit: Well, I did it ha ha. Just kept taking pot shots with lightning and fire and ran away. Eventually got him.
- Jay_H
- Posts: 4075
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
Re: Daggerfall Unity Quest Pack #1
Welp, you found the truth out Yes, it's meant to be a major challenge; TES2 doesn't have very many fixed challenges, so I hope users feel proud when they find a way to do this one.
- TacticalTrickery
- Posts: 36
- Joined: Tue Jan 11, 2022 9:22 pm
- Location: Shores of the Iliac
- Contact:
Re: Daggerfall Unity Quest Pack #1
Hey Jay, you still runnin' these QPacks in such a way that you announce w/ the in-game text that it's Q-Pack-N, or whatev?
I seem to recall a while back that you ran a poll, I think on YT or Nexus, asking if people preferred the immersion breaking notice of where the Q. is coming from over the ambiguous, but immersion-keeping, no-info approach. People were somewhat split on the results... this was you, wasn't it?
If you're still running w/ basic text announcement in-game, I have a great idea (easily implemented) how I think you can indirectly notify the user where it comes from while not breaking immersion at all. It would be an easily-shared solution between all ppl making custom QPacks. Interested?? I wanna know b4 I bother typing it all out, it's a lil lengthy... TT
ENEMY SPELLBOOK @Nexus: Yellow-square spam, be gone!!
Ancient African proverb: To go fast, go alone. To go far, go together. ~ Humanity's greatest strength is in each other... don't waste it.
Ancient African proverb: To go fast, go alone. To go far, go together. ~ Humanity's greatest strength is in each other... don't waste it.
- Jay_H
- Posts: 4075
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
Re: Daggerfall Unity Quest Pack #1
Indeed, that was me. The most common solution people asked for was to have it as an option in-game, a toggle that you can choose where it'll display on screen or not. No one volunteered to do that I suppose a mod could also work for that purpose. But what would you propose?
-
- Posts: 6
- Joined: Sat Aug 15, 2020 8:47 pm
Werewolf Hunt Quest input
Hi All
There is a good quest in Daggerfall city where you get told that at night a Werewolf is killing animals.I accepted the quest and made a potion with a way to make a person reveal his true werewolf identity
But Im not sure which NPC is the Werewolf and I was wondering if anyone has ever completed this quest and if you can give me tips, not spoilers, about who I should use potion on? Is the person in a Tavern or Inn?
I couldnt find any information on this quest so has anyone completed it?
There is a good quest in Daggerfall city where you get told that at night a Werewolf is killing animals.I accepted the quest and made a potion with a way to make a person reveal his true werewolf identity
But Im not sure which NPC is the Werewolf and I was wondering if anyone has ever completed this quest and if you can give me tips, not spoilers, about who I should use potion on? Is the person in a Tavern or Inn?
I couldnt find any information on this quest so has anyone completed it?
- Jay_H
- Posts: 4075
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
Re: Werewolf Hunt Quest input
This is a quest that's part of Quest Pack 1, so I'll merge it into that topic
I haven't looked at the quest for a while, but I can say that the person you'll use the potion on is someone you've already met.
I haven't looked at the quest for a while, but I can say that the person you'll use the potion on is someone you've already met.
-
- Posts: 6
- Joined: Sat Aug 15, 2020 8:47 pm
Re: Daggerfall Unity Quest Pack #1
Thanks, I was wondering about that