The Red Lantern Guild
- harbinger451
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Re: The Red Lantern Guild
I'd love to have a sign outside the building... is it just an image replacing the beer image of the tavern sign, or is it an entirely new sign? Not that it matters, I'll def use it, though not sure how to implement it, I'm sure I'd be able to figure it out.
- King of Worms
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Re: The Red Lantern Guild
Yup, just image replacing the beer image I need ask 1st about the sign, it was not made by me. Also its HD, but that should not be a problem, to make is pixelated for your mod, and use HD only when ppl combine it with Dream. Will come back laters with more info.harbinger451 wrote: ↑Tue Aug 15, 2023 10:50 am I'd love to have a sign outside the building... is it just an image replacing the beer image of the tavern sign, or is it an entirely new sign? Not that it matters, I'll def use it, though not sure how to implement it, I'm sure I'd be able to figure it out.
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- King of Worms
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Re: The Red Lantern Guild
One is HD and the other one is pixelated. Just for some testing.
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- harbinger451
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Re: The Red Lantern Guild
These are great! Thank you. So I put a pixelated version in with my mod and the HD version will be a part of the next DREAM update? Or should I just add it as an alternate file with the mod?One is HD and the other one is pixelated. Just for some testing.
- King of Worms
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Re: The Red Lantern Guild
Glad u like itharbinger451 wrote: ↑Tue Aug 15, 2023 10:47 pmThese are great! Thank you. So I put a pixelated version in with my mod and the HD version will be a part of the next DREAM update? Or should I just add it as an alternate file with the mod?One is HD and the other one is pixelated. Just for some testing.
Its made by Zoran, hes not on forums, just nexus, and Ive got the greenlight to share it here for this mod. I will put the HD version in DREAM (I do it like this with 99% of mods which I want to be Dream compatible - its simple for end user, when he uses both mods - he automatically gets the HD DREAM version of assets)
Just tell me what the final file name is, so the overwrite works
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- harbinger451
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Re: The Red Lantern Guild
Texture file is named RedLantSign.png ... and here it is in game, so update coming soon.Just tell me what the final file name is, so the overwrite works
- harbinger451
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Re: The Red Lantern Guild
Uploaded version 1.7 to NEXUS, it adds the new Red Lantern sign outside the guildhalls and I've updated the OP to reflect this.
- King of Worms
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Re: The Red Lantern Guild
Looks fine to me
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- harbinger451
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Re: The Red Lantern Guild
Have added a compatibility file for the Cities Overhaul mod - it provides an alternate MARKAA0.RMB.json file that allows the changes of both mods without one wiping out the other. Have updated the OP to reflect this.
- harbinger451
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Re: The Red Lantern Guild
Uploaded v1.8 to Nexus, it fixes a problem with the new sign in the latest build of DFUnity (0.15.3 ... and maybe 0.15.1 too)... I checked the model in the Unity Editor and it had a camera embedded so whenever you went near a Red Lantern Guild in game you got stuck with that camera view and unable to move. I just unticked "embed camera" and, hey presto, fixed. Only seemed to affect the latest build though, was fine in 0.14.5... no idea why.
OP has been updated to reflect this.
OP has been updated to reflect this.