I tried making a cursor replacement mod with no luck. Is this possible to do without recompiling the whole game?
Cursor replacement mod support?
- Interkarma
- Posts: 7254
- Joined: Sun Mar 22, 2015 1:51 am
Re: Cursor replacement mod support?
The cursor is set from Project Settings > Player > Default Cursor. This makes it part of the project, and not replaceable at this time.
It's possible to create mod support for this however. Just need to use Cursor.SetCursor() with replacement Texture2D. It just needs to be exposed to modders in a way they can use this.
It's possible to create mod support for this however. Just need to use Cursor.SetCursor() with replacement Texture2D. It just needs to be exposed to modders in a way they can use this.