Not the reason I'm responding, but if you wish for a nitpick... The barmaid's hand clips into the neck of the bottle she is holding.

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But honestly, I don't care about it.
Now to the real issue,
movement restriction. This example is in the realm of Daggerfall, Vanwall Hill, Temple of Dibella.
Example #1. The position of the placed models restrict movement past doors. There is another character behind this model that I can't get to.

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Example #2. It's strange that many models end up facing away from the entrance. Is this intentional? Just curious. Still, another model in this back room (on the right) blocks passage into the room behind her.

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I don't see a need for the bounding boxes to be so large. I recommend that bounding boxes be reduced to about the width of a lamp post up through the center of models, if they must exist at all (I admit, I do having models we can't just walk through the center of).
But it's not practical to adjust the position of every single model that restricts movement. Slimming down the bounding box so we can slip past them seems the easiest solution.