Oh yeah, that is the raw meat sprite. Seems I did not make a rotten one for that. I can not quite remember why. I think because it is not intended for eating, but cooking. So the cooking handles if there is a problem with the meat. I might add a sprite for that later on, but for now it just uses the same sprite no matter condition.King of Worms wrote: ↑Tue Oct 11, 2022 7:45 pm Ralzar, I did the 16 images for CaC and all the tabs. Is there anything else which needs upscaling to made Dream and any of your mods compatible? Thank you!
PS: 538_2-0 does not have a rotten counterpart, is that ok? Its strange
[MOD] Climates & Calories
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] Climates & Calories
- TalonTarp
- Posts: 17
- Joined: Mon Oct 10, 2022 10:42 pm
Re: [MOD] Climates & Calories
Just wanted to show some love for this mod. Has made early game testing stuff more tough and interesting. No more running out of the first dungeon in a birthday suit without consequences The cooking is a really nice touch as well. Looking forward to the long run struggle this provides!
- harbinger451
- Posts: 202
- Joined: Mon Apr 13, 2020 4:08 pm
- Contact:
Re: [MOD] Climates & Calories
Great mod. Just started a new play through with it and it really adds to the role-play and immersion. I noticed King of Worms has done some upscale images for this mod but I'm not getting them in game... have these been released yet?
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] Climates & Calories
I do not believe so, but to make sure; have DREAM load after C&Charbinger451 wrote: ↑Sat Dec 24, 2022 1:14 pm Great mod. Just started a new play through with it and it really adds to the role-play and immersion. I noticed King of Worms has done some upscale images for this mod but I'm not getting them in game... have these been released yet?
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] Climates & Calories
1.7.0 update
Adjusted starting equipment
Fix for rations not stacking
Refilling waterskins will now give a message if full.
Better support for vampire turning
Skillet can now break
Fixed Random Starting Dungeon compat
Crossbow is now supported for hunting events.
Sleep quality affected by bed quality.
Tavern drinks now restore magica as well.
Adjusted starting equipment
Fix for rations not stacking
Refilling waterskins will now give a message if full.
Better support for vampire turning
Skillet can now break
Fixed Random Starting Dungeon compat
Crossbow is now supported for hunting events.
Sleep quality affected by bed quality.
Tavern drinks now restore magica as well.