My current playthrough of Classic Daggerfall recently had the character's legal reputation set to revered after being caught Breaking and Entering. I thought this was strange, since this behaviour was explicitly mentioned by Bethesda to have been patched in 1.06.200 (of course, I'm running the latest patch myself):
The UESP Article on Reputation also mentions that the expected behaviour is:Illegally bashing down doors no longer gives you a revered legal reputation when you are caught.
I then booted up x86box with a setup I have for testing, patched but still using the original DOS Extender in FALL.EXE. I bashed down a door and got caught, and the behaviour matched what was detailed in the UESP article: my character would instantly die if I surrendered, and my reputation was set to Hated.In the latest v213, your reputation will drop below -100 if you commit this crime. It is also not possible to yield to the town guards if they try to arrest you. They will kill you on the spot
I proceeded to install DOS32A onto that copy of the game and repeated the test. When I was accosted by the Guards after bashing the door, my reputation was set to Revered and while my HP would drop to 1, I wouldn't die from the Guards if I surrendered.
This was repeatable in each case: the DOS32A FALL.EXE exhibited the broken behaviour always, while the original always worked as described by UESP.
It's interesting to me since DOS32A is recommended to avoid save game corruption, but it evidently has an impact on some of the game logic. Curious if anyone has any insight on this? Thanks all!