Daggerfall retexture

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King of Worms
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Re: Daggerfall retexture

Post by King of Worms » Tue Aug 22, 2017 8:14 pm

- Nikita, its possible I will change the colours again, I understand your POV. I might return some things more to vanilla. Everything is WIP - thanks for opinion.

- Arl, you can cretate some incredible stuff for sure while staying vanilla friendly . I have no idea if it is possible to transfer that displacement map in a game tho. But I guess Unity is quite flexible...

Im desacrating Wayrest castle now btw :lol: Trying various themes. This is the last stage (I tryed various colour themes, than I decided to go by the banner colours. Purple was bad. But this shade of blue fits both the big rooms, decorations, and lots of NPCs in that area.

Wayrest feast
wayrest feast.jpg
wayrest feast.jpg (555.13 KiB) Viewed 2356 times
Wayrest entrance:
(Any way to retexture the big 3D collumns pls? And the front of the stairs)
wayrest.jpg
wayrest.jpg (1.77 MiB) Viewed 2336 times
Last edited by King of Worms on Tue Aug 22, 2017 10:20 pm, edited 2 times in total.

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NikitaTheTanner
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Re: Daggerfall retexture

Post by NikitaTheTanner » Tue Aug 22, 2017 8:21 pm

Wow! Wayrest looks really nice, actually! And I like how blue tiles look on this picture. Honestly, the worst part on the picture is the clunky coat of arms (square roses and blocky shield, meh), everything else looks really neat! :D

And I am definitely not against you experimenting with textures and seeing how different things might work. It was just my 2 cents about the particular castle. Even if you decide to leave them green, I will still enjoy these textures a whole lot!

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King of Worms
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Re: Daggerfall retexture

Post by King of Worms » Wed Aug 23, 2017 9:35 pm

Today I was tuning some previous Crypt textures to adapt to more "realistic" style I took, its painful... :) Than I went on to desacrate the final castle - Sentinel. I changed the floor texture to something more oriental. Those things at the ceiling are diamonds. I quite like this look so far.
Sentinel 1.jpg
Sentinel 1.jpg (590.07 KiB) Viewed 2296 times
Chill at sentinel.jpg
Chill at sentinel.jpg (501.13 KiB) Viewed 2295 times

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NikitaTheTanner
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Re: Daggerfall retexture

Post by NikitaTheTanner » Wed Aug 23, 2017 10:23 pm

OMG! I love the new floor, it really transforms the place to oriental fairy tale. Pretty cool! Realistic walls on the other hand, they are not bad, but I am not sure about them... Still, it looks like a big improvement overall. Good job! :)

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Interkarma
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Re: Daggerfall retexture

Post by Interkarma » Thu Aug 24, 2017 1:28 am

That looks incredible! It feels more like Sentinel than ever.

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jman0war
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Re: Daggerfall retexture

Post by jman0war » Thu Aug 24, 2017 11:44 am

Yeah Sentinel looks really nice.
Love the columns.

I might try and get a little more of that original sandy/yellowy/brown colour from vanilla in.

It reminds me of TombRaider somehow.
But i love that game so that's not a criticism.
some of my Daggerfall work can be found here: http://www.thehungryartist.com/games.html

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jman0war
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Re: Daggerfall retexture

Post by jman0war » Thu Aug 24, 2017 11:46 am

Are the long tables in Wayrest feast a little oversaturated in Red?
I suppose that's AlexanderSig's model?
some of my Daggerfall work can be found here: http://www.thehungryartist.com/games.html

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VMblast
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Re: Daggerfall retexture

Post by VMblast » Thu Aug 24, 2017 12:25 pm

Hah, these all look really interesting and nice. :) Kudos.

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Midknightprince
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Re: Daggerfall retexture

Post by Midknightprince » Thu Aug 24, 2017 8:11 pm

@King of Worms

Awaiting the desecration to commence dark lord.
Check out my YouTube Channel!

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King of Worms
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Re: Daggerfall retexture

Post by King of Worms » Thu Aug 24, 2017 10:25 pm

Dark lord must now recuperate his creative power, also his cousin has a wedding this weekend and dark lord must buy a present, which he already should have done, but was too bussy desacrating the catacombs and castles.. LOL ;)

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