Visitable Crypts
-
- Posts: 1430
- Joined: Mon Aug 12, 2019 4:32 pm
- Contact:
Re: Visitable Crypts
Could you make the other ones not dungeons but some form of a building interior that looks like a possible crypt? Just a thought/suggestion. Love the mod. More immersion the better always.
It would be more immersive/roleplaying. Bigger towns actively use their crypts, so they would have one routinely cleared out to bury fresh dead in. The older one would be the dungeon/infested one since it was completed and filled with bodies.
It would be more immersive/roleplaying. Bigger towns actively use their crypts, so they would have one routinely cleared out to bury fresh dead in. The older one would be the dungeon/infested one since it was completed and filled with bodies.
Last edited by l3lessed on Wed Feb 10, 2021 8:07 am, edited 1 time in total.
My Daggerfall Mod Github: l3lessed DFU Mod Github
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.
- Yagiza
- Posts: 129
- Joined: Wed Jul 31, 2019 5:16 pm
- Yagiza
- Posts: 129
- Joined: Wed Jul 31, 2019 5:16 pm
Re: Visitable Crypts
Version 0.3.0 released!
Now town crypts of Sentinel are visitable.
Now town crypts of Sentinel are visitable.
- Yagiza
- Posts: 129
- Joined: Wed Jul 31, 2019 5:16 pm
Re: Visitable Crypts
Version 0.4.0 released!
Now town crypts of Wayrest are visitable.
Now town crypts of Wayrest are visitable.
- Interkarma
- Posts: 7256
- Joined: Sun Mar 22, 2015 1:51 am
Re: Visitable Crypts
Hey Yagiza! Just a heads-up, a Visitable Crypts user on Twitter reported World Map broken in current version 0.11.1. This is probably an outcome of a couple recent changes to get location name and initial discovered flag from WorldData.
I tested Visitable Crypts myself and the only region I found broken was Sentinel. This is caused by a JSON parser issue due to a DungeonTypes enum in replacement WorldData being misspelled "Cemetry" instead of "Cemetery".
I located this typo in following file.
Previously this wasn't an issue as the travel map didn't enumerate replacement data, so it wasn't likely to cause issues. Just fixing the spelling to "Cemetery" in that file fixes the problem for me.
There's also a short delay when opening a region with many replacements. I'll see if this can be improved for next release.
I tested Visitable Crypts myself and the only region I found broken was Sentinel. This is caused by a JSON parser issue due to a DungeonTypes enum in replacement WorldData being misspelled "Cemetry" instead of "Cemetery".
Code: Select all
Exception: Cannot find enum name Cemetry on type DaggerfallConnect.DFRegion+DungeonTypes
Code: Select all
location-20-341.json: "DungeonType": "Cemetry",
There's also a short delay when opening a region with many replacements. I'll see if this can be improved for next release.
- Yagiza
- Posts: 129
- Joined: Wed Jul 31, 2019 5:16 pm
Re: Visitable Crypts
Thanx for the report. Will fix it.
- Yagiza
- Posts: 129
- Joined: Wed Jul 31, 2019 5:16 pm
Re: Visitable Crypts
Version 0.5.0 released!
The problem mentioned above is fixed now.
The problem mentioned above is fixed now.
- Yagiza
- Posts: 129
- Joined: Wed Jul 31, 2019 5:16 pm
Re: Visitable Crypts
Final version 1.0.0 released!
All the crypts at city cemeteries (except Wayrest) are visitable now. 406 locations at all!
Fixed identical dungeons for all the crypts added by previous 2 versions of the mod.
Enjoy!
All the crypts at city cemeteries (except Wayrest) are visitable now. 406 locations at all!
Fixed identical dungeons for all the crypts added by previous 2 versions of the mod.
Enjoy!
- Yagiza
- Posts: 129
- Joined: Wed Jul 31, 2019 5:16 pm
Re: Visitable Crypts
Also published @NexusMods!
- Yagiza
- Posts: 129
- Joined: Wed Jul 31, 2019 5:16 pm
Re: Visitable Crypts
Version 1.0.1 released!
That nasty problem from above is fixed again!
That nasty problem from above is fixed again!