The "Physical Combat Overhaul" has a function for this, it is not very elegantly implemented though to be fair, but it should warn you when something is getting low on condition.SuperSpunz wrote: ↑Mon Oct 07, 2024 9:47 pm Hello. I'm wondering if it would be possible to put up a notification shortly before something breaks? Maybe at 5% or 10%?
I'm not familiar with Unity, otherwise I might try to look into it myself.
[Mod] Repair Tools
- Magicono43
- Posts: 1153
- Joined: Tue Nov 06, 2018 7:06 am
Re: [Mod] Repair Tools
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- Posts: 2
- Joined: Mon Oct 07, 2024 9:23 pm
Re: [Mod] Repair Tools
Thanks, I'll give it a try.
I've been trying to avoid Combat Overhaul type mods, because I've found I enjoy the Dice Roll / D&D AC style combat for older games like Daggerfall, but hopefully I enjoy this one. Not sure I'm excited about needing to maintain armor and weapons more, but maybe it'll be fine with the repair tools.
Thanks again for the quick reply!
I've been trying to avoid Combat Overhaul type mods, because I've found I enjoy the Dice Roll / D&D AC style combat for older games like Daggerfall, but hopefully I enjoy this one. Not sure I'm excited about needing to maintain armor and weapons more, but maybe it'll be fine with the repair tools.
Thanks again for the quick reply!
- Magicono43
- Posts: 1153
- Joined: Tue Nov 06, 2018 7:06 am
Re: [Mod] Repair Tools
Released Mod Update, v1.16:
Added updated repair tool textures.
-Thanks, Sam The Salmon And WilhelmBlack For Your Artistic Contributions!
Added updated repair tool textures.
-Thanks, Sam The Salmon And WilhelmBlack For Your Artistic Contributions!