[MOD] Roleplay & Realism: Items (modular)

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Hazelnut
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Joined: Sat Aug 26, 2017 2:46 pm
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Re: Missing potions

Post by Hazelnut »

overeager69 wrote: Sun Aug 25, 2024 7:01 pm I have roleplay & realism, but for some reason alchemist shops don't sell any potions. Why could that be?

Thanks!
No idea, anything else to go on? Check that the module is enabled in settings etc.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

overeager69
Posts: 15
Joined: Tue Mar 22, 2022 8:37 am

Re: [MOD] Roleplay & Realism: Items (modular)

Post by overeager69 »

Yep, it's enabled - Image

The alchemist carries various dyes and epoxy glue, but no pre-made potions:

Image

Why could that be?

overeager69
Posts: 15
Joined: Tue Mar 22, 2022 8:37 am

Re: [MOD] Roleplay & Realism: Items (modular)

Post by overeager69 »

Anything? :( Anyone? I think I just updated my Daggerfall Unity version, and installed the same mods as before... And the potions aren't there in the shops anymore. My character build is seriously dependent on these

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