So a mod I am working on would require changes to the way the health, stamina and magicka are displayed onscreen. I know that this is governed by HUDVitals.cs, but I get the feeling that publishing a mod that directly edits this file is not going to be the best way to handle things (especially if I want the mod to be compatible with any other mods that alter the HUD).
What are best practices for accomplishing what I have in mind? The goal would be to:
- Capture and prevent the default rendering of health, stamina and magicka
- Draw my own HUD for these elements in its place, or else modify the code used to alter size, position, etc.
- Do all of this in a separate .cs file so I'm not directly editing HUDVitals