Yup, these look pretty good, but I cannot but notice that the AI has some trouble making the eyes look straight.. they all seem to suffer from strabismus to greater or lesser extent. But it likely won't be as noticeable in-game I suppose.King of Worms wrote: ↑Tue Dec 24, 2024 10:14 pm Nulfaga with the yellow teeth, evil half insane grin, tangled hair. The blind oracle.....
Thank you for posting this example! I can now clearly see that you have more or less found the right balance to improve the image without letting the AI deviate from the source material too far. It's a pity though it seems to neglect the feet so much, while greater AI input still produced wrong legs for the lady in most images... it still has a lot to learn.King of Worms wrote: ↑Tue Dec 24, 2024 10:39 pm All images in the prev post are made with the low AI input (exactly as the "boring" dark skinned lady on the left here) but when u look closely to the prev post, they are really good. I will just say that But it takes time... and lot of processing power.
Everybody can make the images on the right look good, because its basically all done by AI..... The less AI there is, the more u need to know, to make it look good.
I also find it interesting that the AI went to reshape the body a bit in the more heavily modified versions, I think it kind of felt the proportions are not exactly right because the original sprite was likely drawn for a 4:3 display with non-square pixels, while your upscale is based on the "raw" sprite with 1:1 pixel ratio.
Still, please feel free to post any interesting results that you might get from the AI, even if they're not exactly what you're aiming at!