[MOD] Handpainted model replacement project (Release v2.10b)
- quasifex
- Posts: 56
- Joined: Sun Aug 13, 2017 5:23 pm
Re: Handpainted model replacement project
@AlexanderSig
Ok, i downloaded them. What should i do next?
Ok, i downloaded them. What should i do next?
- AlexanderSig
- Posts: 324
- Joined: Wed Jul 19, 2017 10:35 pm
Re: Handpainted model replacement project
Search for FlamesParticleEffect in the search bar in Unity then drag that prefab onto your model. Flame needs to be set as a child object to your torch model to show up ingame.quasifex wrote:@AlexanderSig
Ok, i downloaded them. What should i do next?
- quasifex
- Posts: 56
- Joined: Sun Aug 13, 2017 5:23 pm
Re: Handpainted model replacement project
@AlexanderSIg
Thanks, i got it now. Although, It still needs some tweaking. For instance, as soon as i turn away from flame it stops emitting light. Also it has some problems with RealtimeReflections mod - light reflection is seen through walls. Not a biggie for me,anyways. Now I'm going to create few more models to start my flats replacement project.
Thanks, i got it now. Although, It still needs some tweaking. For instance, as soon as i turn away from flame it stops emitting light. Also it has some problems with RealtimeReflections mod - light reflection is seen through walls. Not a biggie for me,anyways. Now I'm going to create few more models to start my flats replacement project.
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- AlexanderSig
- Posts: 324
- Joined: Wed Jul 19, 2017 10:35 pm
Re: Handpainted model replacement project
Awesome! Great to have more people making models. If you use the DaggerfallLight [Interior] prefab for your model instead of the lighting effect bundled with the particle effect then the lighting should be exactly the same as in the original.quasifex wrote:@AlexanderSIg
Thanks, i got it now. Although, It still needs some tweaking. For instance, as soon as i turn away from flame it stops emitting light. Also it has some problems with RealtimeReflections mod - light reflection is seen through walls. Not a biggie for me,anyways. Now I'm going to create few more models to start my flats replacement project.
New release: v1.39
+18 new models (total 265) including weapon shelves, anvil, some gravestones and VMBlast's fighters guild
+Doors and winter prefabs now working for city walls.
Download: https://drive.google.com/open?id=0B3579 ... FVtUmlXVzg
Note: I split the mod into two separate .dfmod files now. One contains every model I've made and the other contains the buildings that VMBlast has made. If you are having performance issues you can now disable either part of the project. Since the names are different you will now have to delete or disable older versions of the mod you may have running.
Note 2: the limited amount of gravestones have unfinished textures.
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: Handpainted model replacement project
Example prefabs include Partycle system destroyer (and Partycle system multiplier), if you remove it the partycle system won't be killed anymore. Also you can tweak the particles as you want with the Partycle System component in the inspector.quasifex wrote:@AlexanderSIg
Thanks, i got it now. Although, It still needs some tweaking. For instance, as soon as i turn away from flame it stops emitting light. Also it has some problems with RealtimeReflections mod - light reflection is seen through walls. Not a biggie for me,anyways. Now I'm going to create few more models to start my flats replacement project.
- VMblast
- Posts: 520
- Joined: Wed Mar 29, 2017 12:22 pm
- Contact:
Re: Handpainted model replacement project
Thnx for implementing those elements. Cheers.AlexanderSig wrote: New release: v1.39
+18 new models (total 265) including weapon shelves, anvil, some gravestones and VMBlast's fighters guild
+Doors and winter prefabs now working for city walls.
Download: https://drive.google.com/open?id=0B3579 ... FVtUmlXVzg
Note: I split the mod into two separate .dfmod files now. One contains every model I've made and the other contains the buildings that VMBlast has made. If you are having performance issues you can now disable either part of the project. Since the names are different you will now have to delete or disable older versions of the mod you may have running.
Note 2: the limited amount of gravestones have unfinished textures.
- Biboran
- Posts: 277
- Joined: Thu Jun 25, 2015 8:26 pm
Re: Handpainted model replacement project
This house models is tavern and that other set of buildings?
- Nystul
- Posts: 1501
- Joined: Mon Mar 23, 2015 8:31 am
Re: Handpainted model replacement project
yeah I also encountered this problem once. Not sure if that can be fixed tbh is related to backface culling and reflection camera viewpointquasifex wrote:@AlexanderSIg
Also it has some problems with RealtimeReflections mod - light reflection is seen through walls. Not a biggie for me,anyways.
- Midknightprince
- Posts: 1324
- Joined: Fri Aug 11, 2017 6:51 am
- Location: San Antonio TX
- Contact:
Re: Handpainted model replacement project
Oh man, it is so frickin cool, and it runs like buttaAlexanderSig wrote:
New release: v1.39
+18 new models (total 265) including weapon shelves, anvil, some gravestones and VMBlast's fighters guild
+Doors and winter prefabs now working for city walls.
Download: https://drive.google.com/open?id=0B3579 ... FVtUmlXVzg
Check out my YouTube Channel!
- Midknightprince
- Posts: 1324
- Joined: Fri Aug 11, 2017 6:51 am
- Location: San Antonio TX
- Contact:
Re: Handpainted model replacement project
@VMblast
They look gorgeous in my game
They look gorgeous in my game
Check out my YouTube Channel!