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Daggerfall Unity includes post processing effects but the game is fine tuned for the original classic look. This mod allows to tweak effects to graphically enhance a modded game, with a simplified interface and support for presets.
Place postprocessing.dfmod inside StreamingAssets/Mods folder. Open mod settings, click on Presets button and select Low, Medium or High. If you have performance issues select a different preset. Note that presets can also be added locally or by other mods.
Antialiasing (Fxaa, Taa)
Ambient Occlusion (SSAO)
Depth Of Field
EyeAdaptation (not fully functional)
I have enabled reflections but they don't work as expected.
Screen Space Reflections effect relies on material properties. This means that you need a custom texture pack, ideally one that has been tested with this effect enabled.
I see graphical artifacts in the sky with bloom.
This is an (hopefully rare) issue that can happen if you use bloom + Enhanced Sky + Distant Terrains. The sun from Enhanced Sky may also be excessively affected by bloom. If you use these mods and experience these issues you may want to disable bloom for the moment.
I see graphical artifacts with rain or npcs.
This is caused by TAA; this issue has been partially resolved but, if it still bothers you, FXAA can be used instead.
Can you add more effects?
The game, and thus also this mod, relies on Post Processing Stack v1. At this time i don't have plans to include effects from different sources.
The following links are for Daggerfall Unity 0.10.25 preview.
From what I see, settings for AO on lvl 1 is the best balance of effect and subtleness...so thats what I recommend.
PS -the grass (well all sprite/card) elements have problem with AO. They flicker a bit (with effect). But when I change camera settings (in Editor) from Differed Legacy(light prepass) to just Differed, grass becomes transparent.