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Note: this mod is not required anymore with Daggerfall Unity 0.13.x. Use the new Effect Settings UI under the pause menu instead (see Rendering Update – Part 2).
Description
This is a simple mod that allows to configure standard post processing effects included with the game.
[quote="TheLacus"]Description
InterKarma recently included Unity post processing effects in core so i'm releasing this simple mod to enable them and start receiving some feedback.
Explain to me what this does.
Just briefly.
And if this has new build stuff what's it going to change from #78 ?
wow this is amazing. also played around with it some time ago when there used to be the ssrr effect in it (I think they took it out for rewriting purposes)
Yeah, the shadows and the outlines are strikingly better. The models and textures look good on both pictures, but first picture has a much better overall look, looks much more real and actually 3D.
Plus, the grass looks superb on Lacuses' screenshot!
From what I see, settings for AO on lvl 1 is the best balance of effect and subtleness...so thats what I recommend.
PS -the grass (well all sprite/card) elements have problem with AO. They flicker a bit (with effect). But when I change camera settings (in Editor) from Differed Legacy(light prepass) to just Differed, grass becomes transparent.