Post Processing Effects Customizer (Legacy)
- Midknightprince
- Posts: 1324
- Joined: Fri Aug 11, 2017 6:51 am
- Location: San Antonio TX
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Re: Post Processing Effects
@TheLacus
That is some pretty looking stuff.
That is some pretty looking stuff.
Check out my YouTube Channel!
- VMblast
- Posts: 520
- Joined: Wed Mar 29, 2017 12:22 pm
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Re: Post Processing Effects
Yep, great work adding this MOD to the game...it just gives it that oomphTheLacus wrote:Some screenshots
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: Post Processing Effects
There is Screen Space Reflection in there. With default settings it create reflections on all vanilla materials but seems to work fine with imported models.Nystul wrote:wow this is amazing. also played around with it some time ago when there used to be the ssrr effect in it (I think they took it out for rewriting purposes)
- Stalin Brando
- Posts: 13
- Joined: Thu Sep 07, 2017 7:49 am
Re: Post Processing Effects
Jesus, what cleaner are you using on those walls and ceilings?
- Nystul
- Posts: 1501
- Joined: Mon Mar 23, 2015 8:31 am
Re: Post Processing Effects
That was the main reason why I didn't use it. You need metallicglossmaps for every surface to make it work which daggerfall's assets don't have. Furthermore ssrr cannot handle smoothness as I remember
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: Post Processing Effects
Fxaa
Depth of Field
Depth of Field
- quasifex
- Posts: 56
- Joined: Sun Aug 13, 2017 5:23 pm
Re: Post Processing Effects
Looks cool! Though I don't see any difference in FXAA and DoF screenshots. I would also like to have a HDR, lens flares and sunrays like in this screenshot:
(and also be able to add height maps for terrain textures, but thats for another topic)
(and also be able to add height maps for terrain textures, but thats for another topic)
Last edited by quasifex on Thu Sep 14, 2017 9:57 pm, edited 1 time in total.
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: Post Processing Effects
Closeup of Fxaa
I think this is nice also for classic look
I think this is nice also for classic look
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: Post Processing Effects
Eye Adaptation
This effect dynamically adjusts the exposure of the image according to the range of brightness levels it contains. The adjustment takes place gradually over a period of time, so the player can be briefly dazzled by bright outdoor light when, say, emerging from a dark tunnel. Equally, when moving from a bright scene to a dark one, the “eye” takes some time to adjust.