Doorway too short in Sentinel Palace to leave [RESOLVED]

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Jay_H
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Doorway too short in Sentinel Palace to leave [RESOLVED]

Post by Jay_H » Fri Oct 13, 2017 5:52 am

The door leading from the arboretum ramp in Sentinel Palace allows entry but not exit at normal height.

Image

The door is just a little too low, and requires crouching to pass.
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Interkarma
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Re: Doorway too short in Sentinel Palace to leave

Post by Interkarma » Fri Oct 13, 2017 6:07 am

Cheers. :)

There's a broad group of problems with the player's capsule fitting through Daggerfall's (rather poorly constructed) architecture, or being stuck on one-sided polygons left sticking up through the environment.

I have some ideas to resolve or minimise these problems over time, and will address when I'm ready. Until then, player's will just need to crouch.

The "teleport" console command while aiming crosshair at an open bit of ground is another way to bypass certain sticky spots.

ifkopifko
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Re: Doorway too short in Sentinel Palace to leave

Post by ifkopifko » Fri Oct 13, 2017 10:33 am

Interkarma wrote:Until then, player's will just need to crouch.
"The great warrior is a humble warrior."

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Interkarma
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Re: Doorway too short in Sentinel Palace to leave

Post by Interkarma » Sat Apr 20, 2019 8:41 am

I've implemented a fix for this now. Player will simply dip their head briefly when going under low doorways, like a very tall person ducking to go through doors. It's fairly smooth, although some visible "bounce" might be apparent.

Seems to work quite well, although there's bound to be some tuning needed later.

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